Thursday, 28 March 2024

Acting and Performance Reel 2024


Above is a selection of the best acting and performance animation created by students at Animation Apprentice. The "Character Performance" reel includes work created by many of our talented students. All of our graduates should have at least one compelling acting shot on their reel, and one of the best ways to do this is to enter the monthly 11 Second Club.  Congratulations to all our students and recent graduates on their excellent work.

Monday, 25 March 2024

CMC Wants Your Pitches by 13 June 2024

Children's Media Conference 9-10-11 July 2024 
The Children's Media Conference (CMC) in Sheffield wants your animation pitches.  

In the "Put Your Money Where Your Mouth Is" pitch sessions, animation creatives pitch to the animation industry, much like on the BBC's "Dragon's Den".   The CMC takes place from 9-10-11 July 2024. The deadline for submissions is 13 June 2024. 

Thursday, 21 March 2024

Animals & Creatures Reel 2024

Above is a selection of the best work done on animals and creatures at Animation Apprentice.  The "Animals & Creatures Animation Reel" includes work created by many of our talented students.  Animals and Creatures are tough to animate - the mechanics of the motion need to be accurate and believable, especially so on high end visual effects feature film work.  Congratulations to all our students on their excellent work solving the peculiar problems of animal and creature locomotion and performance.

Tuesday, 19 March 2024

Lock To World Tool Stops Feet Sliding

We're recommending this new animation script "Lock to World", available for download at Gumroad.  The Lock to World tool does the same job as the Anchor Transform Tool - which no longer works in newer versions of Maya since the upgrade to Python 3. 

Sliding feet can be a problem when animating a character walk or a walk cycle.  Fortunately for Maya animators, the Lock to World tool created by Jesse Ong Pho offers a simple solution. 

Rather than manually tweaking your animation to stop the feet sliding, this script lets you anchor a transform for any given time range in your animation.

Saturday, 16 March 2024

Animate a Telephone Ringing in Maya

In this very short tutorial (just ten minutes long) we show how to do some very simple animation - animate a Telephone Ringing.  This tutorial is aimed at animation beginners in Autodesk Maya.

Simple exercises are a great way to gain confidence in animation, starting with the basics to gradually build up your confidence and skills.

Thursday, 7 March 2024

Animate a UFO on a Motion Path

Animate a UFO on a Motion Path
In this short fifteen minute tutorial we show how to animate a UFO on a motion path - a very useful technique for animating anything moving through space - UFOs, aircraft, birds, and even fish.  

Motion Path animation is an important animation technique, and can be learned in a few minutes. The tutorial starts by searching for a free set and a UFO at Turbosquid - free assets anyone can download.  This tutorial is aimed at Maya beginners. 

Tuesday, 27 February 2024

Infinity Curves with Offset in Maya


In this very short tutorial (just two minutes long) we show how to use "Infinity Curves with Offset" in Maya.  Let's say you animate a character taking two steps across the screen, and you want to replicate the action. By using Infinity Curves with Offset, you can replicate the motion automatically, and have the character take as many steps as you like.  Once you're done, you can bake your curves, and then edit the shot.  

Monday, 26 February 2024

Planning the "Phone Booth Man" Pantomime Shot

 

Animators need to tell a story without words, to create "pantomime" animation. The art of pantomime is that the audience should understand the story being told without words.   In the example above, by Joshua Reynolds, Joshua tackles the "Phone Booth" exercise, in which the animator must tell the story of a phone call silently, just using body language and expressions, communicating to the audience what the character is thinking and feeling. Start by thinking about the story you want to tell. Then, act it out, draw some thumbnail sketches, and pose out the shot. Make sure the character poses tell the story clearly. 

Friday, 23 February 2024

How to Install and Use the Parent Master Plugin


In this short video we show how to install and use the free Parent Master Plugin for Autodesk Maya. The Parent Master plugin is a useful tool that allows animators to attach and un-attach objects easily and quickly.  Here at Animation Apprentice we've been using it and recommending it since 2014.  The plugin is a Python script created by Paolo Dominici and has recently been updated for py3.  Watch the video above to see how to install it. You can also read our original blog post here from 2014.  You can find the PM official site here, and also find the latest version at Paolo Dominici's site here.

Wednesday, 21 February 2024

Animate a "Sneaky Walk" with Monty

Sneaky Monty
In the video tutorial below we show how to animate a sneaky walk with "Monty" the green pea.

To complete the tutorial, first start with a Basic Walk with "Monty" - which you can learn how to do here.

Then, as with our other character walks tutorials, adapt the basic walk to give it character and personality - in this case a "sneak". 

Monday, 19 February 2024

Spring Class Starts on Monday 4 March 2024

Animation by Mark Masters
Our Spring Animation Class begins on Monday 4th March 2024.

It's not too late to book a place; all you need to do is visit the main Animation Apprentice site and go through a few simple steps.

If you want to learn 3D animation to a professional level, and start your new career as an animator - your journey starts here.

Friday, 16 February 2024

How to Import an Image Plane into Maya


In the three minute video above, we show how to import an image plane into Maya. Image planes can be especially useful for, as in the example above, importing your thumbnail sketches into Maya, so that you have your reference inside the shot.  This way you can follow the reference step by step, and match your animation poses to your thumbnail sketches. 

Thursday, 15 February 2024

Animate a Walk Cycle "On the Spot" with Monty

Monty goes for a stroll
We've uploaded a new series of video tutorials on how to animate a walk, using the marvellous "Monty" rig, free for download from Creative Crash.

There are four video tutorials of just under ten minutes, showing step by step how to animate a walk cycle, animating the walk "on the spot" on a treadmill, then adding a forward translation on the World Control to have Monty move through his environment.  

The videos are recorded in Autodesk Maya, and are aimed at animation beginners. 

Monday, 12 February 2024

Animate and Light a Candle with Blend Shapes

Below is a short free tutorial on how to create, animate and light a candle using Blend Shapes in Autodesk Maya.  The goal is to understand how to use Blend Shapes to morph simple objects in Maya from one shape to another, and then animate them. 

Blend Shapes are used mainly for facial animation, but they can also be used to animate inanimate objects - in this case a flickering candle. 

Tuesday, 6 February 2024

Great Tripod to Film Live Action for Animation

One of the best ways to get live-action reference for a piece of animation is to film yourself acting it out, capture the footage on your phone, and then import the footage onto an image plane in Maya.

The best way to film yourself is by mounting your smartphone on a tripod. 

We're recommending this excellent (and inexpensive) tripod, made by Linkcool, for mounting your phone/camera, while you do the acting and give the performance.

Sunday, 4 February 2024

Tuesday, 30 January 2024

How to Fix The Pixo Jr Lamp Rig


Pixo Jr is a great rig for learning animation, which you can read all about here.  You can also see a series of short tutorials for animation beginners, showing how to make the lamp hop.  But Pixo is an old rig (2006) and works less well in Maya today.  This is because of Maya's implementation of Parallel Evaluation, designed to make rigs perform faster in the Viewport.  Part of the Pixo Jr's rig is not behaving correctly in this new evaluation mode.  The solution is to change Evaluation Mode to DG. To do this, go to Windows > Settings and Preferences and then in the Settings > Animation category, change the drop down menu for Evaluation Mode from "Parallel" to the older mode "DG".

Tuesday, 23 January 2024

How To Use Infinity Curves in Maya


In this short video we show how to turn on and use Infinity Curves in Autodesk Maya. Infinity Curves are a powerful tool that enable animators to smooth out looping cycles, such as a walk cycle, run or similar, smoothing the motion so that there aren't any frustrating clicks, bumps or mistakes.

Sunday, 21 January 2024

Why Animators Should Work on Multiple Shots

The Iron Giant
Recently a student at Animation Apprentice was getting stuck on one of the weekly exercises, and I suggested that he work on a different shot. At first he resisted - he didn't want to give up on the shot he was working on.  

But I explained that lots of animators like to work on multiple shots at once - it helps to be able to rest your eyes, and come back fresh to a shot after working on something else for a while. 

Saturday, 20 January 2024

How to Troubleshoot Animation Curves in Maya


In this brief animation tutorial, aimed at animators learning Maya for the first time, we show how to troubleshoot your curves in Maya, using some simple animation with Monty The Green Pea.  Maya's Graph Editor is confusing at first, but after a while it becomes the animator's best friend. When you first learn animation, you will find bumps and clicks in your work, which can be hard to diagnose and fix. Slowly, over time, it becomes clear how to find the curve that is causing the trouble - and fix it. 

Tuesday, 9 January 2024

Animation Apprentice Demo Reel 2024

 
 
Above is our 2024 student demo reel, a selection of the best work done at Animation Apprentice over the last year. The reel includes work by Joshua Reynolds, Marc Stevenson, Mark Masters, Michael Monks and Sean Rubin. Congratulations to all of them on their excellent work.