Once you get to the interview, the studio is already very interested. But, they want to hire animators who not only produce great work, but who are collaborative, easy to work with, and ready for the realities of production. Below are a few key tips to help you succeed at an animation job interview.
Friday, 7 November 2025
How to Succeed at an Animation Job Interview
Landing your first animation job is mainly about having a strong demo reel - and making sure that your demo reel is easy to find, not password protected, and (ideally) embedded at your Linkedin profile.
Thursday, 6 November 2025
"Quest For Camelot" Animation Demo Reel
Quest for Camelot, Animation Demo Reel. In the summer of 1996 I worked as an animator at Warner Bros. Feature Animation on Quest for Camelot, directed by Frederik Du Chau. I was the lead animator on the villain "Ruber", voiced by Gary Oldman. As animators, we share our performance with the actor who delivers the lines - and their job comes first. My role was to capture Oldman's performance on screen, and I was invited to attend the recording sessions, and I was fortunate enough to be able to draw Oldman acting out his lines. Above is an assembly of shots I completed on the movie.
Wednesday, 5 November 2025
Why Animators "Progress The Action"
| Brer Fox: "I specs I'm gonna skin ya" |
"Progressing the Action" is a concept developed in the Animator's Survival Kit, in which Williams describes it as the "secret of lipsync". But what does progressing the action really mean?
Tuesday, 4 November 2025
5 Mistakes by Junior Animators (& How to Fix 'Em)
Below are five common mistakes beginner animators often make - and how to fix them. Learning animation is an exciting journey – but it can also feel overwhelming.
Beginners often run into the same issues. But the good news is this: once you know what to look for, you can fix errors quickly. Below are five of the most common mistakes new animators make – and how to fix them.
Monday, 3 November 2025
Demo Reel Needs a Quadruped Walk, Trot & Run
| Horse gallop by Mark Lawson-Hall |
Sunday, 2 November 2025
Animators - Embed Your Demo Reel at Linkedin
A strong demo reel is essential for launching an animation career — but it only works if people see it. Too many graduates upload their reel to YouTube or Vimeo and stop there.
One of the smartest places to share your reel is LinkedIn. It’s quick, it’s professional, and it’s where animation recruiters are already looking. Your reel is your most important asset. Don’t hide it. Put it where the industry can find you easily.
Saturday, 1 November 2025
What I Learned on "Quest For Camelot"
In the summer of 1996, I started work as an animator at Warner Bros. Feature Animation on Quest for Camelot, directed by Frederik Du Chau.
It was an exciting time — Warner Bros. was building its feature animation division, hoping to rival Disney animation, and was recruiting artists from all over the world (including me) to join its team.
Friday, 31 October 2025
Lamp Hop - a Great Addition to Your Demo Reel
| Lamp hop by Lisa Springett |
The lamp hop is one of the first exercises that students tackle at Animation Apprentice, and a reminder that you don’t need a complex character rig to show personality, weight, and storytelling. A simple lamp hop animation can still be a great addition to a demo reel - just keep it short and witty - like the example above by Lisa Springett.
Thursday, 30 October 2025
Why Animators Should Light (& Render) Their Shots
Why You Should Light Your Animation Shots (and not just rely on greyshade or Maya Playblasts).
A strong demo reel isn’t just about great animation — it’s also about great presentation.
A strong demo reel isn’t just about great animation — it’s also about great presentation.
Many student reels rely on greyshade renders or raw playblasts, but taking the time to add simple lighting can make a huge difference to how your work is received.
You don’t need to be a lighting artist to benefit from a basic setup. A little polish goes a long way, and you can follow one of our super simple lighting tutorials to get a great result in just a few minutes.
Wednesday, 29 October 2025
Why Animators Need Walk Cycles on a Demo Reel
| Character walks with "Monty" by Neil Whitman |
You can have a number of walk cycles on your reel, as long as they show character and personality, and as long as you keep them short.
Saturday, 25 October 2025
Free Cartoonland Set at Turbosquid
| Download the free Cartoonland set from Turbosquid |
Monty is a very cartoony character, and he works best in a very cartoony environment. As digital artists, animators need to think about the overall style of a shot, keeping all the elements consistent.
Friday, 24 October 2025
How to Balance Studying Animation with a Day Job
Many aspiring animators study part-time while holding down a full-time job. It isn't easy, but it can be done. To master the craft of animation demands patience, creativity, and many hours of focused practice.
Our course at Animation Apprentice is designed to fit around jobs, life and families. Take your time, study online, and you will get there in the end.
With the right strategy and mindset, it is possible to make real progress, even if your life is already very busy.
Thursday, 23 October 2025
What I Learned on "The Iron Giant"
| "He's a giant robot Dean; it's a little...undignified" |
We had just come off "Quest For Camelot", a movie which had suffered from low morale - and which did not perform well at the box office.
After Quest, Everyone at Warner Bros was excited for Brad's Iron Giant - and the team was confident it would be a hit. After all, with a strong story, a great director and a great animation team - what could possibly go wrong?
Friday, 17 October 2025
Can You Get Maya For Free?
Maya is free for animation students - but only if you are enrolled in a registered school, college or university programme.
For all our students starting with us in our next scheduled class, Autodesk offer an education copy of Maya for free - you can download it from the official Autodesk site.
Autodesk Maya has been the dominant software package in 3D animation for over 20 years. I first used Maya 1.0 on "The Iron Giant", back in 1998. And today it remains the most powerful package for the creation of 3D animation, still by far the most widely used in industry.
Autodesk Maya has been the dominant software package in 3D animation for over 20 years. I first used Maya 1.0 on "The Iron Giant", back in 1998. And today it remains the most powerful package for the creation of 3D animation, still by far the most widely used in industry.
Sunday, 12 October 2025
What I Learned Teaching at Cal Arts in the 1990s
In the late 1990s, while I was working at Warner Bros. Feature Animation on Quest for Camelot in Los Angeles, I had the chance to teach animation at CalArts — the California Institute of the Arts, the legendary training ground for animators, a school founded in part by Walt Disney himself in the early 1960s.
Teaching at CalArts was an amazing experience - and also the start of my career teaching animation. Here is some of what I learned.
Wednesday, 8 October 2025
Is The Animator’s Survival Kit Still Relevant in 2025?
Richard Williams’ Animator's Survival Kit was first published over 20 years ago, before today’s digital workflows, AI-assisted tools, and real-time rendering.
And yet, it remains one of the most essential resources for anyone learning animation. Why? Because the fundamental principles of animation don’t change. Great animation is still all about timing, spacing - and giving a memorable performance.
Tuesday, 7 October 2025
Should Animators Learn Blender, Maya, or Both?
Should Animators Learn Blender, Maya, or Both? If you’re just starting out in animation, one of the first big questions is: Which software should I learn? For most students, that means choosing between Autodesk Maya and Blender. Both are powerful, both are widely used, and both have strengths — but the right choice depends on your goals.
Monday, 6 October 2025
What I Learned Working on "Pocahontas"
One of the best experiences of my animation career was working at the Disney Studio in Los Angeles in the summer of 1994 on "Pocahontas", animating the villainous Governor Ratcliffe supervised by lead animator Duncan Marjoribanks.
Duncan was a generous mentor, and I learned a huge amount under his guidance, as well as learning from directors Mike Gabriel and Eric Goldberg.
Sunday, 5 October 2025
How To Time Eye Darts
One common mistake made by junior animators is to leave out eye darts - those rapid changes of eye direction that show that a character is thinking.
Or, the animator includes eye darts, but they are too slow and mushy to feel believable. So how do animators time eye darts? Eye darts should be super quick - ideally with no in-betweens at all.
To time an eye dart correctly, you simply pop from one pose to another, with a one frame cushion to ease in to the final pose. To see how to animate an eye dart, watch the video below.
Saturday, 4 October 2025
Animation on a Budget - Free & Cheap Tools
How do you get started with animation, on a tight budget with little or no experience, and no software? Actually, it's never been easier to learn the art and craft of animation.
At Animation Apprentice we recommend starting with some lego bricks (best of all are the big "Duplo" bricks for little kids). You will also need a smart phone, some super-cheap software ($3), and an inexpensive tripod (£17). On the left is some animation done by my daughter, aged six. It's not perfect, but she had a fun start to learning the medium.
Friday, 3 October 2025
Why Animators Need a Change of Expression
One of the most common mistakes made by junior animators is the “frozen face.” A character might be moving beautifully through space—walking, talking, gesturing—but if their expression never shifts, the scene feels flat and lifeless.
Why? Because real people don’t hold one expression for long. In real life, our faces are in constant, subtle motion. Even when listening quietly, tiny changes in the eyebrows, mouth, or eyes reveal attention, doubt, curiosity, or impatience. These micro-shifts keep us alive and believable. In animation, a lack of change reads as stiffness or, worse, lifelessness.
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