In this very short tutorial (just two minutes long) we show how to use "Infinity Curves with Offset" in Maya. Let's say you animate a character taking two steps across the screen, and you want to replicate the action. By using Infinity Curves with Offset, you can replicate the motion automatically, and have the character take as many steps as you like. Once you're done, you can bake your curves, and then edit the shot.
Locomotion Resources at Animation Apprentice
We have many resources at Animation Apprentice for animating walks:
- Character Walks with the Bio Motion Walker
- How to Fix a Floaty Walk Cycle
- How to stop feet sliding in a walk cycle
- Why animators need treadmills for walk cycles
- Why Walk Cycles Need Sine Waves
- Animating the "ZigZag Walk" on "The Thief & The Cobbler"
- Two Ways to Animate a Walk Cycle - Which is Best?
- Character Walks by Alexander Savchenko
- Why animators should always take two steps
- Character Walk reference by Houman Sorooshnia
- 100 Ways to Walk by Kevin Parry
To find out more about Animation Apprentice, click here for a link to Frequently Asked Questions. To sign up for our next classroom at Animation Apprentice, follow this link.
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