Walk Cycles
Sine Waves are especially important when you are animation a walk cycle. This is because in a cycle, the motion should be broadly symmetrical - else it will likely feel as if the character is limping. Each step should be like the other step, and this means that the curves should be smooth and flowing.
Sine wave
A sine wave |
If you are animating a walk cycle, and you can see bumps and tics in the animation, then most likely you need to check your animation curves in the Graph Editor, and ensure that most (but not all) of your curves look more or less like the example above.
More on Locomotion
There are many free resources on walks (and locomotion generally) at Animation Apprentice. Follow the links below to find out more about walks and character walks.
There are many free resources on walks (and locomotion generally) at Animation Apprentice. Follow the links below to find out more about walks and character walks.
- How to stop feet sliding in a walk cycle
- Why animators need treadmills for walk cycles
- Animating the "ZigZag Walk" on "The Thief & The Cobbler"
- Two Ways to Animate a Walk Cycle - Which is Best?
- Character Walks by Alexander Savchenko
- Why animators should always take two steps
- Character Walk reference by Houman Sorooshnia
- 100 Ways to Walk by Kevin Parry
More on the Graph Editor
For more information on the Graph Editor, and how to use it, follow these links:
To find out more about Animation Apprentice, click here for a link to Frequently Asked Questions. To sign up for our next classroom at Animation Apprentice, follow this link.
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