Animators need to tell a story without words, to create "pantomime" animation. The art of pantomime is that the audience should understand the story being told without words. In the example above, by Joshua Reynolds, Joshua tackles the "Phone Booth" exercise, in which the animator must tell the story of a phone call silently, just using body language and expressions, communicating to the audience what the character is thinking and feeling. Start by thinking about the story you want to tell. Then, act it out, draw some thumbnail sketches, and pose out the shot. Make sure the character poses tell the story clearly.
Showing posts with label Blocking. Show all posts
Showing posts with label Blocking. Show all posts
Monday, 26 February 2024
Wednesday, 4 January 2023
Pantomime Animation with Joshua Reynolds
One of the key skills every animator needs to learn is how to tell a story without words, to create "pantomime" animation. The art of pantomime is that, like mime, the audience should understand completely the story being told - without words. In the example above, by Animation Apprentice student Joshua Reynolds, Joshua tackles the "Phone Booth" exercise, in which the animator must tell the story of a phone call silently, just using body language and expressions, communicating to the audience what the character is thinking and feeling.
Monday, 28 February 2022
Nine Ways to Create a Great Animation Pose
How do you create a great pose in animation? Creating great poses is a necessary skill for all animators to learn. In the video above, I suggest nine ways that an animator can create a great pose - the key starting point for a great acting scene.
Sunday, 27 February 2022
Body Language for Animators
Body language is as important as spoken language, and just as important for animators to learn. Animators are actors (with a pencil or a mouse) and we must understand how body language can be used to communicate emotion, and how to create great poses in our work. A great pose should communicate what the character is thinking and feeling. In the 13 minute video above, I explore some of the basic principles of body language and how these can be applied to character animation.
Tuesday, 14 July 2020
How to Block Out a Pantomime Shot
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Phone Call Blocking by Mark Masters |
In the case of pantomime animation, we teach a workflow that is reliable and dependable, one which will get your shots approved on time, with minimal aggravation.
The secret of success lies, as ever, in the planning. Plan your work properly and you won't go wrong.
Monday, 25 March 2019
Animate a "Take" Reaction with "Monty"
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Animate a "take" with Monty |
A reaction shot is where animators first start to get to grips with acting and performance. Just like live-action actors, animated characters on a screen must listen - and react.
Friday, 1 March 2019
How to Build and Block a Scene
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Animation Blocking on Stepped Curves: Mark Masters |
In animation you get nothing for free. You start off with a digital puppet, usually in a stiff "T-pose", and you have to figure out the rest yourself.
In a new series of videos, we show how to take a reaction shot - a cartoony "take" - from zero to hero.
Wednesday, 27 February 2019
Why Animators Should Do Facial Expressions 1st
Planning out animation isn't an easy process. In theory it is simple, but in practice there are many pitfalls for the unwary. One of the most common errors made by novice animators is to leave the facial expressions until last.
You might think to yourself "I'll save time by blocking out the main poses, and then work on the facial expressions later", but the danger with this approach is that you might never get around to doing the facial expressions at all, and your animation will be lifeless and flat.
One of the early lessons I learned at Blue Sky Studios on "Robots" back in 2003 was how to block out the character's main facial expression from the very beginning, thus determining the main acting beats in the shot.
What is the character thinking and feeling? This is a choice you should make at the very start.
You might think to yourself "I'll save time by blocking out the main poses, and then work on the facial expressions later", but the danger with this approach is that you might never get around to doing the facial expressions at all, and your animation will be lifeless and flat.
One of the early lessons I learned at Blue Sky Studios on "Robots" back in 2003 was how to block out the character's main facial expression from the very beginning, thus determining the main acting beats in the shot.
What is the character thinking and feeling? This is a choice you should make at the very start.
Wednesday, 31 October 2018
Tuesday, 1 May 2018
How to Block out and Plan Creature Animation
This short video ten minute explains how to block out and plan an animal or creature animation shot. What do animators mean by "blocking"? We mean the process of establishing the main key poses in a shot, using stepped curves (i.e., single poses without any smooth transitions), so that we can test whether or not the shot will work. Having a good, organised workflow is an essential part of the animator's toolkit. Long before you start making key poses in Maya, you want to plan the shot out in your head, on video, with thumbnail sketches and/or storyboards.
Wednesday, 28 February 2018
Everything Comes From The Core
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Everything comes from the core |
When a character turns their head, you might not think this motion comes from their core, but in fact it does, and you need to make sure that the action is motivated from the character's core, else the motion will feel robotic.
Wednesday, 6 January 2016
Animation Blocking from Zootropolis
The Keys: Zootopia from Kyle Kenworthy on Vimeo.
The short video above (just 8 seconds) is a very nice example of good animation blocking from the upcoming Disney film Zootropolis, recently posted at Kyle Kenworthy's excellent animation blog. What do animators mean by "blocking"? We mean the process of establishing the main key poses in a shot, using stepped curves (i.e., single poses without any smooth transitions), so that we can test whether or not we are telling the story of the shot.
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