How do you stop the feet sliding when you animate a walk cycle? It's a question often asked by students starting out at Animation Apprentice. The answer is a little technical, so here is a video which explains how to tackle the problem. It runs about 10 minutes, and should help explain how to get it right first time, and stop those feet from slipping around. Also check out the free Lock To World Tool to stop feet from sliding.
Locomotion Resources
There are many resources on runs (and locomotion generally) at Animation Apprentice. Follow the links below to find out more about walks and character walks.
Animating "ZigZag Walk" on "The Thief & The Cobbler" |
- "Lock To World" Tool Stops feet from sliding
- Animate a Run with Monty
- Animate a Run with "Heavy"
- Animate an "Angry Walk" with Monty
- Animate a "Manly Walk" with Monty
- Animate a "Double Bounce Walk" With Monty
- Animate a Basic Walk with "Monty"
- Animate a Basic Walk with "Heavy"
- Character Walks with the Bio Motion Walker
- How to Fix a Floaty Walk Cycle
- How to Stop Feet Sliding in a Walk Cycle
- Why Animators Need Treadmills for Walk Cycles
- Why Walk Cycles Need Sine Waves
- Animating the "ZigZag Walk" on "The Thief & The Cobbler"
- Two Ways to Animate a Walk Cycle - Which is Best?
- Character Walks by Alexander Savchenko
- Why Animators Should Always Take Two Steps
- Character Walk Reference by Houman Sorooshnia
- 100 Ways to Walk by Kevin Parry
To find out more about Animation Apprentice, click here for a link to Frequently Asked Questions. To sign up for our next classroom at Animation Apprentice, follow this link.
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