Friday, 2 June 2023

Animate a Basic Walk with "Heavy"

Animate a Basic Walk with the "Heavy" Rig
One thing every animator needs to learn is how to animate a character walk. In our newest tutorial, we show how to animate a simple walk cycle using the "Heavy" rig. (free for download at Creative Crash). The video tutorial is recorded in Autodesk Maya, and is aimed at animation beginners. 

The tutorial is designed to be easy to follow, and to use simple thumbnails that show all the main poses in the walk, and can be easily broken down and interpolated. 

Heavy Rig
The videos use the excellent "Heavy" Rig, based on the Team Fortress character, and free for download at Creative Crash.  Heavy is very good for learning the early stages of animation; he is low poly and gives real-time playback in your Viewport. Heavy's control curves are simple and easy to use; it is a stable rig which is unlikely to cause Maya to crash. To read more about how to use the Heavy rig, follow this link.

2024 Update - if you need an updated version of the Heavy rig that renders in Arnold - send us an email and I'll share the updated rig. 

Thumbnails For a Basic Walk


Start by Animating a Basic Walk with "Heavy"
How to use the "Heavy" Rig
Start your journey by learning how to animate a basic walk cycle, carefully following the thumbnails above. The timing of the walk is a 32 frame cycle with one step every 16 frames, a leisurely walk.  Start with the right leg "contact" position at frame 1, then set an identical keyframe at frame 33. Now do the mirror image pose at frame 17 (Left Leg Contact). Then do the passing position at frame 9 and 25, and then the other breakdown positions at 5, 13, 29 and 29.  You should now have a functioning walk cycle, ready to add flexibility and follow-through.

"Heavy" Walk Tutorial

Heavy Walk Part 1 - Set the Scene

Heavy Walk Part 2 - Create your Key Poses

Heavy Walk Part 3 - Add the Passing Position

Heavy Walk Part 4 - Add the Breakdowns

Heavy Walk Part 5 - Tidy it Up

The password is the same as for all our tutorial videos.

Heavy Walk Example
Below is an inventive walk cycle by one of our graduates, Lee Caller.




Walks and Character Walks
"Journey of Life" by Robin Herrmann
One of the first challenges for junior animators learning their craft is to learn the art of locomotion, specifically how to animate a walk cycle, and later a character or personality walk. What makes a walk happy, or sad? Angry, or fearful? Masculine, or feminine? 

Animators must learn to observe how humans act and move, and be able to replicate that character and personality in their motion. 

Locomotion Resources
There are many free resources on walks (and locomotion generally) at Animation Apprentice. Follow the links below to find out more about walks and character walks.





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