Showing posts with label Animation Design. Show all posts
Showing posts with label Animation Design. Show all posts

Wednesday, 29 April 2020

Colour Scripts and Colour Theory for Animators

Finding Nemo Colour Script.
Colour Scripts are an important part of the animation process; they allow the director to get a feel for what the movie will look like, long before the animation and lighting is complete.

Colour Scripts form an important part of the development of a short film, and since our students at Animation Apprentice are film-makers as well as animators, it's important to understand what colour scripts are for.

Tuesday, 14 April 2020

Considered Character Design by Steve Sole

"Coffee Guy" by Natalya Ropotova
Steve Sole, character designer from Tiger Aspect Productions' “Mr Bean” offers his thoughts on the importance of making a considered approach to the art of character design.

Character design isn't just about creating cool characters. It is very much a client-facing process in which designers work together with art directors and directors to create characters that work in the overall content of a production.

The key to success, Steve argues, is to take the time to consider the process carefully.  In this guest post, Steve explains the principles behind "Considered Character Design".

Tuesday, 28 January 2020

QC is Back - For a Few Guineas More

At the end of 2019 I published my 10th "Queen's Counsel" book - "For a Few Guineas More", a collection of the best cartoons published over the last six years in law pages of The Times.

I started drawing Queen's Counsel back in 1993, when newspapers were still pretty much the only way that people got their news. And every self-respecting lawyer read the law pages of The Times on Tuesdays.

At a pupillage interview candidates would always be asked "what newspaper do you read?". It was a question with just one correct answer; only The Times covered the law in serious detail.

This is the book I'm most proud of - it's the first book in full colour throughout; the cartoon strip finally went into colour in The Times in 2010.

You can buy "For a Few Guineas More" from amazon here.

Tuesday, 28 November 2017

Design (and Animate) Like a Rockstar

Eugene Riecansky, founder and CEO of Rockstar, a motion graphics company based in Norwich, East Anglia, gave a superb talk at the recent BlueGFX Expo in London titled "How to Design like a Rockstar". 

It was an excellent talk because it brought to life the extraordinarily fast-paced nature of doing video work for clients, working to insane deadlines to create unique video content for bands doing live gigs and performances.

Tuesday, 23 June 2015

Calling All Character Designers! Time to Enter the Character Design Challenge!

Character Design Challenge!
Calling All Character Designers! Why not polish your design skills by entering the monthly Character Design Challenge? It's a bit like the Eleven Second Club, but for character designers. The group already has an astonishing twenty five thousand members - and growing fast.  So what is it all about, and how does it work?

Thursday, 22 January 2015

Brad Bird and the Magic Circle

The Iron Giant
Many years ago I worked on The Iron Giant, a wonderful film and a priceless opportunity to work with one of the very best animation directors - the legendary Brad Bird.

I learned a great deal from him both as a director and an animator.  Brad's style of directing was always clear; he always knew what he wanted, and how to communicate it to the animators.

One of the cleanest and most useful concepts I learned from him was the importance of "The Magic Circle" - a simple rule of composition, and the animator's best friend in a tight spot. Here is how it works.

Saturday, 15 November 2014

How to Create a Great Animation Pitch


Learning to pitch is an important skill for any artist. Sooner or later you will be called on to persuade a client that you have a great idea to sell their product, or perhaps try to sell your own idea for a TV series or feature film to a network or production company. Either way, you're going to need to learn how to pitch your ideas. Pitching is not just about standing up and delivering a persuasive summary of your awesome idea, it's also about what should go into it in the first place. How much character work and design do you need to do? How well thought out does your story need to be?  In this excellent blog post, Disney designer Chris Oatley explains what goes into a great animation pitch and bible.

Tuesday, 8 July 2014

Book Interview - The Noble Approach - Maurice Noble and the Zen of Animation Design

The Noble Approach - Maurice Noble and the Zen of Animation Design
One of the best books on animation design in recent years is by animation designer and director Tod Polson, who spent over a year researching and writing about the life and art of legendary designer Maurice Noble. Noble enjoyed had a 60 year career in the animation business and was responsible for the look of some of the most famous Looney Tunes shorts, including What's Opera Doc?, Duck Dodgers and the Road Runner series. We reprint this 2012 interview with Todd at our sister blog FLiP, in which he talked about the genesis of the project.