Showing posts with label Life drawing. Show all posts
Showing posts with label Life drawing. Show all posts

Tuesday, 26 November 2024

Why Animators Should Keep a Sketchbook

Alex Williams sketchbook 1989
Here at Animation Apprentice we recommend that all our students keep a sketchbook.  

For animators, keeping a sketchbook is more than just a pastime—it’s an important tool for growth and creativity. 

Here's why every animator should make drawing and scribbling in a sketchbook part of their daily practice:

Wednesday, 9 September 2020

Do Animators Need to Draw?



In the old days of hand-drawn animation, life drawing was an essential skill for animators. Today, 3D animation is a blend of creative and technical skills, and life drawing is less important than it used to be.  However, it still helps to be able to draw to a basic level of skill, especially for creating thumbnail sketches which can be used to plan animation.  Nowadays there are many opportunities to learn animation online, at sites such as Pixelovely and Proko. You can also draw friends and family - models don't need to be nude, and gesture drawing clothed models is just as useful for animation, and in some ways more practical, as most animated characters tend to be wearing clothing.

Wednesday, 26 August 2020

Why Animators Still Need Life Drawing

Fast sketches to capture a pose
In the old 2D days, life drawing was an essential skill for animators. Today, 3D animation is a blend of creative and technical skills, and life drawing is less important than it used to be.

However, it still helps to be able to draw to a basic level of skill, especially for creating thumbnail sketches which can be used to plan animation.

Nowadays there are many opportunities to learn animation online, at sites such as pixelovely and promo. You can also draw friends and family - models don't need to be nude, and gesture drawing clothed models is just as useful for animation, and in some ways more practical, as most animated characters tend to be wearing clothing.

So, how do animators learn the basics of life drawing?

Tuesday, 14 March 2017

Gesture Drawing by Proko



Gesture drawing is an important skill for animators - it helps us learn how to capture a pose, and to master the art of visual storytelling. After all, planning your animation with quick thumbnail sketches that tell a story is still one of the core skills of the 3D animator - it's why we still need to know how to draw - at least just a little bit.  Here at Escape Studios we're recommending this series of videos by Proko, all hosted for free at his YouTube channel. There are lots of great videos but the particular playlist we're interested in is titled "Figure Drawing - How to Draw People". You can find it here.

Monday, 23 January 2017

John Watkiss 1961 - 2017

John Watkiss 1961-2017
The brilliant John Watkiss has died, taken by cancer at the much-too-young age of 55

I first met John when I was just 16, when I used to tag along with my sketchpad at the life drawing classes that he taught at my Dad's old studio in Soho Square, and later at "The Diorama" Arts Centre in Regent's Park.

John wouldn't just tell you how to improve your work - he would sit down and show you how to make it better.  Anyone who attended his class took home his drawings - on the corner of the page, mocking your own unskilled efforts, and encouraging you to do better.

At the time I thought all art teachers did this. It was only later that I found out how few teachers have the confidence and ability to personally correct their students' work. John knew he was better than the rest of us put together, and he didn't hesitate to show you where you had gone wrong. 

Tuesday, 6 January 2015

Free Life Drawing Classes at Pixelovely.com!


Free life drawing at www.pixelovely.com
Animation is a blend of creative and technical skills, and a good animator needs both to survive. It is true that digital animators don't need to draw with the same degree of skill as they did in the days of hand-drawn animation, but good draughtsmanship still helps a great deal, not just for design work but for storyboards, thumbnails, visual development and all the other related areas that a good animator often gets called upon to do.