Showing posts with label Expressions. Show all posts
Showing posts with label Expressions. Show all posts

Sunday, 5 October 2025

How To Time Eye Darts

One common mistake made by junior animators is to leave out eye darts - those rapid changes of eye direction that show that a character is thinking. 

Or, the animator includes eye darts, but they are too slow and mushy to feel believable. So how do animators time eye darts? Eye darts should be super quick - ideally with no in-betweens at all. 

To time an eye dart correctly, you simply pop from one pose to another, with a one frame cushion to ease in to the final pose.  To see how to animate an eye dart, watch the video below. 

Friday, 3 October 2025

Why Animators Need a Change of Expression

"Ruber" animation by Alex Williams
One of the most common mistakes made by junior animators is the “frozen face.” A character might be moving beautifully through space—walking, talking, gesturing—but if their expression never shifts, the scene feels flat and lifeless. 

Why? Because real people don’t hold one expression for long.  In real life, our faces are in constant, subtle motion. Even when listening quietly, tiny changes in the eyebrows, mouth, or eyes reveal attention, doubt, curiosity, or impatience. These micro-shifts keep us alive and believable. In animation, a lack of change reads as stiffness or, worse, lifelessness.

Friday, 26 September 2025

Animating a Blink: Don't Forget the Eyebrows

Animation by Mark Masters
One common mistake made by junior animators is to animate a blink - but not to animate the eyebrows. 

 Don't forget also that when we blink our eyebrows are involved as well - even if just a little bit. 

So, when your character blinks, you should add a little motion on the eyebrows too; to create flexibility in the face and make the overall motion feel less stiff. This small tip will make your character's face feel more flexible and more alive.

Thursday, 4 April 2024

Michael Caine Acting Lessons For Animators

 

Animated characters need to look at each other, so their eyes don't wander around screen.  Watch the short video above with acting legend Michael Caine for some tips from the master of screen acting.  The video itself is a little dated (1980s) but the lessons remain just as important today.  According to Caine, the number one lesson for stage actors is to "hold on to each others' eyes".  And, what is true for stage actors is true for animators too.  You can watch Caine's acting advice in the video above - the important part is all in the first 5 minutes.

Tuesday, 2 April 2024

How to Use The Eye Direction Controller


Eye direction matters. If animated characters aren't looking at each other, or if the motion of the eyes feels weird and lifeless, the animation will lack believability.  Fortunately, most character rigs come with a "Look See" or "Eye Direction" controller, which control the character's eye direction, so that the eyes always seem to be focused and alert. To see how to use the "Look See" control with the Kayla rig (one of the rigs we recommend for learning animation), watch the short video above. 

Monday, 21 September 2020

Always Add a Blink on a Head Turn

When do we blink?
A common mistake made by junior animators is to forget to add blinks on their characters, especially on a head turn.  Everybody blinks a lot, but since we do it without noticing, we barely notice it.

In the video below, I explain why it is that characters need to blink much more often than you might think.  Our eyelids act much like the shutter of a camera, cutting on motion and editing out everything but the important information that we actually need to see. 

And, importantly, when you animate a blink, don't forget to add a little motion to the eyebrows as well. 

Tuesday, 16 January 2018

Why Thumbnails Need Facial Expressions

Copy an Emoji
3D animators don't necessarily need strong drawings skills (I know many excellent 3D animators who don't draw well at all), but an ability to draw at least a little bit does help, especially for creating rough thumbnail sketches to plan out your animation.

One of the most common mistakes made by student animators is to leave out the facial expressions on their thumbnail sketches. You'd think that it would be obvious to include facial expressions, but many students don't - probably because faces can seem hard to draw.

In fact, adding rough facial expressions doesn't need to be that difficult. Think of the emotion you want to convey, and then copy an emoji. Is the character happy? Sad? Angry? There's an emoji online for every expression.