Showing posts with label Common mistakes. Show all posts
Showing posts with label Common mistakes. Show all posts

Wednesday, 22 April 2026

Horse Legs Are Straight When Bearing Weight

One common mistake made by junior animators when animating horses is to permit the front legs of the horse to bend when bearing weight.  

This seems logical to us because our knees bend when we walk, but the front legs of a horse stay straight when they are load bearing. 

The front legs should never bend while the legs are taking weight. Once the front legs bend, it starts to feel wrong - too much like a pantomime horse.

Tuesday, 4 November 2025

5 Mistakes by Junior Animators (& How to Fix 'Em)

Leopard leap with live action reference by Daniel Amor
Below are five common mistakes beginner animators often make - and how to fix them.  Learning animation is an exciting journey – but it can also feel overwhelming. 

Beginners often run into the same issues. But the good news is this: once you know what to look for, you can fix errors quickly.  Below are five of the most common mistakes new animators make – and how to fix them.

Friday, 10 December 2021

Why Animators Should Avoid Potty Jokes

One of the most common mistakes made by junior animators is to include off-colour jokes and potty humour in their first animation reel.  

The key thing to remember is that our industry remains largely focused on family entertainment, and most companies hiring junior talent are looking for animators who can create fun, entertaining scenes that are suitable for a family audience.

Tuesday, 19 October 2021

Why Animators Need to Be Art Directors

Sometimes, animators need to be art directors. When working on an animated scene, animators need to consider the environment the character is inhabiting.  

One of the most common mistakes made by student animators is to combine a realistic character (say, a dinosaur or dragon) with a cartoony environment. The character and the set come from different worlds, and they don't always work well together.

Wednesday, 14 October 2020

Why Animators Should Keep it Short

One of the most common mistakes made by student animators is to bite off more than you can chew. When it comes to short films, or acting shots - or any piece of animation, it's very easy to be too ambitious. 

It is almost always much better to do a great job on a short piece of animation than to struggle to complete something long and complex.

Animation takes a long time to get right, so allow yourself the luxury of being able to add all the bells and whistles and still make your deadline. Keep it short and sweet. 

Monday, 25 February 2019

Why Animators Should Avoid Jump Cuts

A jump cut
What is a jump cut? and why should animators try to avoid them?

A jump cut is a cut in film editing in which two sequential shots of the same subject are taken from camera positions that are almost the same.  The result of the cut is to "jump" from one shot to another, in a way that can be disconcerting and can take the viewer out of the story.

Thursday, 24 January 2019

Why Every Animation Needs an Idea

Animators need an idea
Every Shot Needs an Idea. One of the most common mistakes made by junior animators is to animate a scene of dialogue without clearly thinking through what the shot is really about.

Animators are actors, with a pencil, or a mouse. Like stage or screen actors, animators must always think carefully about what their character is thinking about. Who is the character talking to, and what is the scene about? What do they want, and what do they fear?

These things are important because unless these questions are asked, and answered, the scene will tend to feel empty of meaning, and lack compelling interest.