Showing posts with label Tools. Show all posts
Showing posts with label Tools. Show all posts

Friday, 11 October 2024

Attaches in Maya - The "Cheat Method"


In this short video above we demonstrate how to do Attaches and Parenting in Maya, using "The Cheat Method". It's a very simple approach which involves parenting an object to another - in this case, Monty's hat, using the simple Shift Select P method. Then, rather than un-attach the hat, we simply replace the hat with a new identical hat, which looks exactly the same.  This way, we don't have the bother of un-attaching the original hat - we can just remove it from the scene and replace it with a new one. 

Tuesday, 19 March 2024

Lock To World Tool Stops Feet Sliding

We're recommending this new animation script "Lock to World", available for download at Gumroad.  The Lock to World tool does the same job as the Anchor Transform Tool - which no longer works in newer versions of Maya since the upgrade to Python 3. 

Sliding feet can be a problem when animating a character walk or a walk cycle.  Fortunately for Maya animators, the Lock to World tool created by Jesse Ong Pho offers a simple solution. 

Rather than manually tweaking your animation to stop the feet sliding, this script lets you anchor a transform for any given time range in your animation.

Friday, 23 February 2024

How to Install and Use the Parent Master Plugin


In this short video we show how to install and use the free Parent Master Plugin for Autodesk Maya. The Parent Master plugin is a useful tool that allows animators to attach and un-attach objects easily and quickly.  Here at Animation Apprentice we've been using it and recommending it since 2014.  The plugin is a Python script created by Paolo Dominici and has recently been updated for py3.  Watch the video above to see how to install it. You can also read our original blog post here from 2014.  You can find the PM official site here, and also find the latest version at Paolo Dominici's site here.

Tuesday, 23 January 2024

How To Use Infinity Curves in Maya


In this short video we show how to turn on and use Infinity Curves in Autodesk Maya. Infinity Curves are a powerful tool that enable animators to smooth out looping cycles, such as a walk cycle, run or similar, smoothing the motion so that there aren't any frustrating clicks, bumps or mistakes.

Thursday, 30 November 2023

How to Use The Shelf Editor in Maya


This short introductory tutorial shows how to use the Shelf Editor in Autodesk Maya. The Shelf Editor allows animators to create buttons on a shelf, permitting the user to select frequently-used control curves such as hands, feet, body and head quickly and efficiently. For most animators working on production, the Shelf Editor is one of the first tools they will use when setting up their character workflow, to ensure they can animate fast and efficiently. 

Monday, 27 November 2023

Animating With Maya's Motion Trail Tool



This short video (just three minutes long) shows how to use Maya's Motion Trail Tool. The Motion Trail Tool is very useful for smoothing out the kinks and bumps in your animation, to ensure that your arcs and paths of animation are as smooth and flowing as possible. Bumpy animation curves will create pops and bumps in your animation. The Motion Trail Tool is one way of overcoming these problems and giving your animation an extra polish. 

Monday, 17 January 2022

Why Animators Need Stepped Curves

Stepped Curves in Maya
Why do animators need to work in Stepped Curves? Many animators resist using Stepped Curves when they first start learning animation. Spline Curves feel much more intuitive, because Maya does the interpolation for you.

However, for most character acting shots, and any shot which is basically pose-to-pose, Stepped Curves are a much more powerful tool, and one which it is very important for animators to master.

Friday, 8 September 2017

Classic Graph Editor in Maya 2017

New look Graph Editor
Not everyone loves the Maya 2017 interface. In particular, the new-look Graph Editor isn't necessarily as easy to use as the old version (or maybe it's just that I'm getting older and I don't like change).

So, if you want life to stay the same as it used to be - how do you get your Classic Graph Editor back?

Saturday, 2 September 2017

Tripod for Filming Animation

Photo-R Tripod
One of the best ways to get live-action reference for a piece of animation is to film yourself acting it out, capture the footage on your phone, and then import the footage onto an image plane in Maya.

But how you film yourself acting it out, if it's just you? Someone has to operate the camera, after all. The answer is - you need a tripod. We're recommending this excellent (and inexpensive) tripod, made by Phot-R, for mounting your phone/camera, while you do the performance.