Showing posts with label Giuseppe Candido. Show all posts
Showing posts with label Giuseppe Candido. Show all posts

Wednesday, 25 August 2021

Demo Reel 2012-2021 "Best Of"


Our latest demo reel is an edit of some of the best shots done by students at Animation Apprentice over the last decade. These shots have all been selected because they show considerable skill in character and creature animation, as well as imagination and a flair for entertainment.  Thanks to Marc Godfrey, Joris Van Laar, Lee Caller, Giuseppe Candido and Victoria Bailey. The background track is "Wait for me" by Moby.

Tuesday, 28 February 2017

Anna Zielinska and Giuseppe Candido Junior Animators at Touch Surgery

Many congratulations to Anna Laura Zielinska and Giuseppe Candido on their new jobs as animators at Touch Surgery, a London (and New York City) based company that specialises in medical animation - bringing surgical procedures to life, helping to teach the next generation of surgeons their life-saving skills.

Monday, 9 November 2015

Recommended Rigs - Raa the Spider!

One of the rigs that we recommend for student use in the early stages of learning creature animation is the Raa Spider Rig.  Raa is free, and can be downloaded at CreativeCrash.com.  He is an eight-legged arachnid, perfect for learning creature locomotion.

Like most rigs, Raa has his quirks and foibles. So how can our students get the very best out of Raa?

Wednesday, 14 January 2015

Giuseppe Candido Freelance Animator

Giuseppe Candido at graphicchameleion.paintmine.com
Giuseppe Candido is a graduate of Animation Apprentice who has built a successful career as an animator and 3D generalist, working on many and varied projects for a wide variety of clients.

We asked him to talk about his recent work, and what it takes to be a successful freelance animator.

Monday, 24 November 2014

Giuseppe Candido 3D Artist at Cityscape Digital

Cityscape Digital
Giuseppe Candido is now a freelance 3D Artist at Cityscape Digital, a leading architectural visualisation company. Giuseppe is a talented animator and 3D artist, who developed a killer demo reel after studying with us at Animation Apprentice.

Cityscape Digital is a London-based company that describes itself as "a creative visual company providing architectural visualisation, simulation and animation for architects and developers in the property sector." Giuseppe's blend of animation talent and all-round 3D skills makes him a perfect candidate for this kind of highly technical work. Congratulations to Giuseppe on his new job!

Thursday, 21 August 2014

Animation Apprentice Graduate Giuseppe Candido lands job with The Play Studio


Animation Apprentice graduate Giuseppe Candido has landed a job with The Play Studio, a London based creative design agency specialising in motion graphics across multiple media platforms. Giuseppe starts soon as a Junior Visualiser, working the The Pillbox, a creative hub in East London.

Thursday, 24 April 2014

Student Showcase - Giuseppe Candido gets into deep water



Not all jobs in the animation and visual effects business involve making movies. Giuseppe Candido worked hard to polish his demo reel at Animation Apprentice, going through many iterations to take his reel to a professional level. His hard work paid off and he found work in an unusual place: Ceona, a leading offshore oil and gas exploration company.

Ceona needed an animator with all-round digital skills to create and animate 3D representations of their heavy industrial products - a perfect job for an ambitious animator keen to showcase his many digital skills. We asked Giuseppe to tell us how it all went, and what was involved.

Monday, 7 April 2014

Student showcase - Wild Horse animation by Giuseppe Candido


Giuseppe Candido was an early student at Animation Apprentice and has done some beautiful work on animals and creatures since starting our course. Much of the animation work done in London visual effects houses tends towards the super-realistic; studios like Framestore, MPC and Double Negative compete with one another to produce the most elegant, hyper-realistic animation, so subtle that you can't tell the animated version from the real thing. For an animator, that's a big hurdle to leap, arguably much harder than the broad cartoony animation that we all grew up with.