How do you create thumbnail sketches for character animation? Learning how to create thumbnail sketches is a very important skill, even for animators who don't draw well, because thumbnail sketches are an important tool for planning animation. Even 3D animators who aren't that comfortable with drawing are encouraged to have a go at the thumbnailing process, because it is so valuable for planning character animation. Watch the video above to see how to create simple but expressive thumbnail sketches for this month's "11 Second Club".
Showing posts with label Thumbnails. Show all posts
Showing posts with label Thumbnails. Show all posts
Friday, 22 April 2022
Wednesday, 12 August 2020
Why Animators Need Thumbnail Sketches
The secret of good animation is in the planning, and good animators always plan their work.
The single most important skill that animators learn at Animation Apprentice is how to develop a reliable workflow for animation, so that our students can tackle any animation task with confidence.
One of the key tools our students learn is how to thumbnail their work. Thumbnail sketches are quick, expressive, simple drawings that are used to plan the action and tell the story of the shot in a few simple clear poses.
The single most important skill that animators learn at Animation Apprentice is how to develop a reliable workflow for animation, so that our students can tackle any animation task with confidence.
One of the key tools our students learn is how to thumbnail their work. Thumbnail sketches are quick, expressive, simple drawings that are used to plan the action and tell the story of the shot in a few simple clear poses.
Tuesday, 14 July 2020
How to Block Out a Pantomime Shot
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| Phone Call Blocking by Mark Masters |
In the case of pantomime animation, we teach a workflow that is reliable and dependable, one which will get your shots approved on time, with minimal aggravation.
The secret of success lies, as ever, in the planning. Plan your work properly and you won't go wrong.
Sunday, 24 November 2019
Medusa Thumbnails by Milt Kahl
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| Thumbnails by Milt Kahl |
In a recent blog post, Andreas has uncovered the thumbnail sketches that legendary animator Milt Kahl used to animate his classic scene of Madame Medusa, the villainess of The Rescuers, removing her false eyelashes in the mirror.
The scene is one of Milt's best; a shot I often show in class to illustrate the importance of great acting choices in character animation.
Wednesday, 6 June 2018
Thumbnailing Mrs Copperbottom from "Robots"
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| Robots - Mrs Copperbottom |
You wouldn't build a building without architectural plans. And you shouldn't start animating a shot without a clear plan of where you are going.
Thursday, 29 March 2018
Thumbnailing Baloo by Frank Thomas
Continuing this weeks' theme on the making of animation thumbnails, in the video above I show how Frank Thomas thumbnailed a shot from The Jungle Book, way back in the 1960s. Frank Thomas was one of the greatest Disney animators, one of Disney's so-called "Nine Old Men" (the studio's animation elite), and the system of using thumbnail sketches to plan your animation hasn't changed a lot since then. The trick is to create a plan for your animation so that, long before you start creating poses in Maya, you already have the shot figured out in your head.
Sunday, 25 March 2018
Thumbnailing Boog from "Open Season"
Learning to thumbnail animation is one of the hardest skills for junior animators to master, especially if they are not comfortable with drawing. But being able to do rough thumbnail sketches is an important part of the animator's toolkit, and in the video above I demonstrate how I approached thumbnailing a shot I animated on "Open Season". The trick is to create a plan for your animation so that, long before you start creating poses in Maya, you already have the shot figured out in your head.
Tuesday, 16 January 2018
Why Thumbnails Need Facial Expressions
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| Copy an Emoji |
One of the most common mistakes made by student animators is to leave out the facial expressions on their thumbnail sketches. You'd think that it would be obvious to include facial expressions, but many students don't - probably because faces can seem hard to draw.
In fact, adding rough facial expressions doesn't need to be that difficult. Think of the emotion you want to convey, and then copy an emoji. Is the character happy? Sad? Angry? There's an emoji online for every expression.
Sunday, 17 May 2015
Planning Animation - Fagin Thumbnails by Glen Keane
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| Oliver and Company |
The secret of doing great work is to thumbnail - that is to say, to plan out your work with sketches and scribbles - drawings which create a kind of road map of where you want to go.
In the video below, I show how master animator Glen Keane approaches the business of doing animation thumbnails.
Thursday, 23 April 2015
How Do Pixar Animators Thumbnail Their Shots?
The secret of good animation lies in the planning, and experienced animators know that by drawing clear thumbnails to plan out their work, they can save a ton of time in executing their shots.
But learning how to thumbnail your shots isn't easy. One animator who has almost all of his planning sketches is Pixar's Victor Navone, and you can see his thumbnail gallery here.
But learning how to thumbnail your shots isn't easy. One animator who has almost all of his planning sketches is Pixar's Victor Navone, and you can see his thumbnail gallery here.
Friday, 20 March 2015
Animation Workflow From Big Hero Six
Shot Breakdown: Fred basketball test from trent correy on Vimeo.
Above is an excellent shot breakdown video by Disney animator Trent Correy about how he planned out one of his shots on Big Hero Six. How does an animator actually plan their shot? There is, of course, no single answer to this question - every animator has their own workflow that works for them. That said, most animators approach a shot in fairly similar ways, thinking about it, planning it, thumbnailing it, making a road map for their destination. Watch Trent's video above and see how a skilled animator approaches their subject. You can also click here, or follow the link below:
http://trentanimation.tumblr.com/post/112765648590/ive-had-a-few-requests-lately-to-do-a-shot
Thursday, 11 December 2014
Thumbnails by Ruben Aquino for The Little Mermaid
The secret of great animation is in the planning. Open up a copy of Maya, the leading 3D software, and you just get a blank screen. With CG animation (or indeed any animation) you get nothing for free. So how do you fill this blank space with creative, entertaining animation? The secret of good work is to thumbnail - that is to say, to plan out your work with sketches and scribbles which create a kind of road map of where you want to go.
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