Showing posts with label Thumbnails. Show all posts
Showing posts with label Thumbnails. Show all posts

Friday, 22 April 2022

How To Create Thumbnails for Animation

 

How do you create thumbnail sketches for character animation? Learning how to create thumbnail sketches is a very important skill, even for animators who don't draw well, because thumbnail sketches are an important tool for planning animation.  Even 3D animators who aren't that comfortable with drawing are encouraged to have a go at the thumbnailing process, because it is so valuable for planning character animation.  Watch the video above to see how to create simple but expressive thumbnail sketches for this month's "11 Second Club"

Wednesday, 12 August 2020

Why Animators Need Thumbnail Sketches

The secret of good animation is in the planning, and good animators always plan their work.

The single most important skill that animators learn at Animation Apprentice is how to develop a reliable workflow for animation, so that our students can tackle any animation task with confidence.

One of the key tools our students learn is how to thumbnail their work. Thumbnail sketches are quick, expressive, simple drawings that are used to plan the action and tell the story of the shot in a few simple clear poses.

Tuesday, 14 July 2020

How to Block Out a Pantomime Shot

Phone Call Blocking by Mark Masters
How do you block out and plan a pantomime animation - an animated scene without dialogue? The trick with animation is to plan it out thoroughly in advance.

In the case of pantomime animation, we teach a workflow that is reliable and dependable, one which will get your shots approved on time, with minimal aggravation.

The secret of success lies, as ever, in the planning. Plan your work properly and you won't go wrong.

Sunday, 24 November 2019

Medusa Thumbnails by Milt Kahl

Thumbnails by Milt Kahl
Andreas Deja's animation blog, Deja View, is a treasure trove of information about the Golden Age of Disney animation, and in particular the work of Disney's "Nine Old Men".


The scene is one of Milt's best; a shot I often show in class to illustrate the importance of great acting choices in character animation.

Wednesday, 6 June 2018

Thumbnailing Mrs Copperbottom from "Robots"

Robots - Mrs Copperbottom
Learning to thumbnail animation is one of the hardest skills for junior animators to master, but being able to do rough thumbnail sketches is a very helpful skill because it helps the animator plan their work.

You wouldn't build a building without architectural plans. And you shouldn't start animating a shot without a clear plan of where you are going.

Thursday, 29 March 2018

Thumbnailing Baloo by Frank Thomas



Continuing this weeks' theme on the making of animation thumbnails, in the video above I show how Frank Thomas thumbnailed a shot from The Jungle Book, way back in the 1960s. Frank Thomas was one of the greatest Disney animators, one of Disney's so-called "Nine Old Men" (the studio's animation elite), and the system of using thumbnail sketches to plan your animation hasn't changed a lot since then.  The trick is to create a plan for your animation so that, long before you start creating poses in Maya, you already have the shot figured out in your head.

Sunday, 25 March 2018

Thumbnailing Boog from "Open Season"



Learning to thumbnail animation is one of the hardest skills for junior animators to master, especially if they are not comfortable with drawing. But being able to do rough thumbnail sketches is an important part of the animator's toolkit, and in the video above I demonstrate how I approached thumbnailing a shot I animated on "Open Season". The trick is to create a plan for your animation so that, long before you start creating poses in Maya, you already have the shot figured out in your head.

Tuesday, 16 January 2018

Why Thumbnails Need Facial Expressions

Copy an Emoji
3D animators don't necessarily need strong drawings skills (I know many excellent 3D animators who don't draw well at all), but an ability to draw at least a little bit does help, especially for creating rough thumbnail sketches to plan out your animation.

One of the most common mistakes made by student animators is to leave out the facial expressions on their thumbnail sketches. You'd think that it would be obvious to include facial expressions, but many students don't - probably because faces can seem hard to draw.

In fact, adding rough facial expressions doesn't need to be that difficult. Think of the emotion you want to convey, and then copy an emoji. Is the character happy? Sad? Angry? There's an emoji online for every expression.

Sunday, 17 May 2015

Planning Animation - Fagin Thumbnails by Glen Keane

Oliver and Company
The secret of great animation is in the planning. Open up a copy of Maya, the leading 3D software, and you just get a blank screen. With CG animation you get nothing for free; you must fill the blank space with creative, entertaining animation. 

The secret of doing great work is to thumbnail - that is to say, to plan out your work with sketches and scribbles - drawings which create a kind of road map of where you want to go.  

In the video below, I show how master animator Glen Keane approaches the business of doing animation thumbnails.

Thursday, 23 April 2015

How Do Pixar Animators Thumbnail Their Shots?

The secret of good animation lies in the planning, and experienced animators know that by drawing clear thumbnails to plan out their work, they can save a ton of time in executing their shots.

But learning how to thumbnail your shots isn't easy.  One animator who has almost all of his planning sketches is Pixar's Victor Navone, and you can see his thumbnail gallery here.

Friday, 20 March 2015

Animation Workflow From Big Hero Six


Shot Breakdown: Fred basketball test from trent correy on Vimeo.

Above is an excellent shot breakdown video by Disney animator Trent Correy about how he planned out one of his shots on Big Hero Six. How does an animator actually plan their shot? There is, of course, no single answer to this question - every animator has their own workflow that works for them.  That said, most animators approach a shot in fairly similar ways, thinking about it, planning it, thumbnailing it, making a road map for their destination. Watch Trent's video above and see how a skilled animator approaches their subject. You can also click here, or follow the link below:
http://trentanimation.tumblr.com/post/112765648590/ive-had-a-few-requests-lately-to-do-a-shot

Thursday, 11 December 2014

Thumbnails by Ruben Aquino for The Little Mermaid



The secret of great animation is in the planning. Open up a copy of Maya, the leading 3D software, and you just get a blank screen. With CG animation (or indeed any animation) you get nothing for free. So how do you fill this blank space with creative, entertaining animation? The secret of good work is to thumbnail - that is to say, to plan out your work with sketches and scribbles which create a kind of road map of where you want to go.