Showing posts with label Eyes. Show all posts
Showing posts with label Eyes. Show all posts

Sunday, 5 October 2025

How To Time Eye Darts

One common mistake made by junior animators is to leave out eye darts - those rapid changes of eye direction that show that a character is thinking. 

Or, the animator includes eye darts, but they are too slow and mushy to feel believable. So how do animators time eye darts? Eye darts should be super quick - ideally with no in-betweens at all. 

To time an eye dart correctly, you simply pop from one pose to another, with a one frame cushion to ease in to the final pose.  To see how to animate an eye dart, watch the video below. 

Friday, 3 October 2025

Why Animators Need a Change of Expression

"Ruber" animation by Alex Williams
One of the most common mistakes made by junior animators is the “frozen face.” A character might be moving beautifully through space—walking, talking, gesturing—but if their expression never shifts, the scene feels flat and lifeless. 

Why? Because real people don’t hold one expression for long.  In real life, our faces are in constant, subtle motion. Even when listening quietly, tiny changes in the eyebrows, mouth, or eyes reveal attention, doubt, curiosity, or impatience. These micro-shifts keep us alive and believable. In animation, a lack of change reads as stiffness or, worse, lifelessness.

Monday, 1 July 2024

Who Framed Roger Rabbit "Eye Lines" Memo

Eye Direction Matters
In the 1988 film Who Framed Roger Rabbit one of the biggest problems was getting Roger (and the other cartoon characters) to look directly at Bob Hoskins and the other live action actors. Without clear believable eye direction, the characters didn't seem to be looking at each other, and the illusion failed.

You can see the memo on the left from animation director Richard Williams to the animation crew, reinforcing the importance of eye direction in sustaining the illusion that live action and animation were occupying the same visual space.

Since Who Framed Roger Rabbit I've worked on dozens of animated films.  On every film it was important that the characters look at each other, and that the audience believes that the characters are looking at each other. 

Thursday, 11 April 2024

How to Avoid "Zombie Eyes"

Try to avoid "zombie eyes"
Eye direction is one of the most important things to get right in animation. If your characters aren't looking at each other, or their eyes are wandering around, the effect is to produce "zombie eyed" characters, who don't seem to be looking at anything.  

So how do you avoid "Zombie Eyes"? The answer is, use the Eye Direction Controller, and always add a blink on a head turn. 

Thursday, 4 April 2024

Michael Caine Acting Lessons For Animators

 

Animated characters need to look at each other, so their eyes don't wander around screen.  Watch the short video above with acting legend Michael Caine for some tips from the master of screen acting.  The video itself is a little dated (1980s) but the lessons remain just as important today.  According to Caine, the number one lesson for stage actors is to "hold on to each others' eyes".  And, what is true for stage actors is true for animators too.  You can watch Caine's acting advice in the video above - the important part is all in the first 5 minutes.

Tuesday, 2 April 2024

How to Use The Eye Direction Controller


Eye direction matters. If animated characters aren't looking at each other, or if the motion of the eyes feels weird and lifeless, the animation will lack believability.  Fortunately, most character rigs come with a "Look See" or "Eye Direction" controller, which control the character's eye direction, so that the eyes always seem to be focused and alert. To see how to use the "Look See" control with the Kayla rig (one of the rigs we recommend for learning animation), watch the short video above. 

Monday, 21 September 2020

Always Add a Blink on a Head Turn

When do we blink?
A common mistake made by junior animators is to forget to add blinks on their characters, especially on a head turn.  Everybody blinks a lot, but since we do it without noticing, we barely notice it.

In the video below, I explain why it is that characters need to blink much more often than you might think.  Our eyelids act much like the shutter of a camera, cutting on motion and editing out everything but the important information that we actually need to see. 

And, importantly, when you animate a blink, don't forget to add a little motion to the eyebrows as well. 

Sunday, 7 July 2019

How to Animate Eye Darts


Above is a short video using the free Eleven Rig, on how to animate eye darts - fast moving micro-changes of eye direction. Animators should always remember that eyes are the window to the soul - it's the thing the audience will look at most, and one of the most common mistakes made by junior animators is fail to pay enough attention to their character's eyes.  Our eyes are very expressive, and the eyes are what we look at when we seek signals for how another person is thinking and feeling. The human eye is directly connected to the brain, and the audience will watch your character's eyes. There are endless variations on eye expressions, and it's important to get it right. So, how do animators animate a character's eyes?

Monday, 12 March 2018

Why Eye Direction Matters

Characters must look at one another
One of the most common mistakes made by junior animators (and sometimes senior ones) is to animate characters who aren't really looking at each other.

Eye direction is a tricky thing to get right, but it's vital that your characters need to engage with one another - and this means looking in the right direction, at the other character's eyes.

Thursday, 1 March 2018

How to Animate a Blink

Everybody blinks, a lot. But since we do it without noticing, we're not really aware of it. One of the most common mistakes made by junior animators is to forget to add blinks to their characters.