Showing posts with label Rendering software. Show all posts
Showing posts with label Rendering software. Show all posts
Tuesday, 17 October 2023
Create a Starry Sky with the Arnold Skydome
Saturday, 14 October 2023
Export a Render Sequence in Arnold
Thursday, 10 November 2022
Why Has Arnold Disappeared from Maya?
Arnold is the main renderer that comes free with Maya - but sometimes it
goes missing. A common question new Maya users ask is "Where has Arnold gone?"
The solution is not always obvious. You look in the Render Settings menu and - Arnold has vanished! So, what to do to bring Arnold back?
The solution is not always obvious. You look in the Render Settings menu and - Arnold has vanished! So, what to do to bring Arnold back?
Friday, 29 May 2020
Make Your Playblasts Look Like Renders
We're liking this helpful video by Wade Nedstadt, hosted at YouTube, which shows animators how to make a desktop Playblast in Maya that looks almost as good as a full rendered movie file. Wade Nedstadt tweaks the Playblast settings in Maya, and explains how to create a Maya Playblast "that doesn't have to look awful anymore". It's a neat way to avoid long, time consuming renders, and a smart way to speed up your workflow.
Monday, 20 November 2017
RIP Mental Ray
![]() |
| Mental Ray 3D Render |
Mental Ray used to come bundled free with Autodesk Maya and, until recently, have released a version of their software which is free for student use.
Wednesday, 26 July 2017
Why Does Maya Batch Render Too Dark?
![]() |
| Utah Teapot |
But then, when you come to do a Batch Render of your final frames, Maya gives you a very different result - the images look much darker. Which is not what you wanted at all.
So why does Maya do this - and what is the solution?
Friday, 16 June 2017
Mental Ray Free For Student Use
![]() |
| Mental Ray is back! 3D Render by Amaru Zeas |
Friday, 13 January 2017
What is Redshift?
Animators need renders to be as quick and efficient as possible. Long render times increase the time taken to to get your shots finaled and, ultimately, the cost of production.I asked one of my former students - Lyuboslav Angelov - to talk about Redshift, a new rendering tool - which has also been adopted by leading London studios such as Blue Zoo.
I asked Lyuboslav to explain how Redshift works and how students can benefit from its speed and simplicity.
Friday, 29 July 2016
Maya 2017....Now With Added Arnold
Autodesk has just released a new version of Maya, titled Maya 2017 (I know, we're only half way through 2016) - which now features an entirely new system for rendering your images.
The old ray trace renderer, Mental Ray, has been dropped, and Autodesk have chosen Arnold instead. For those of you have have never used Arnold before, and might have some catching up to do, Animation Apprentice student Lee Caller has helpfully put together a YouTube playlist of videos that will walk you through the basics of the Arnold renderer.
Arnold is a great renderer, and no doubt a significant improvement on Mental Ray. However, there is a catch, and it's a pretty big one.
Monday, 4 April 2016
How To Make a Playblast in Maya
![]() |
| Autodesk Maya |
Sooner or later every student of animation needs to know how to use the playblast tool in Maya. A playblast is a way of playing back your animation so you can see it play back in real-time.
But why not just press play in the timeline? Doesn't that do the same thing? Unfortunately, we rarely get real-time playback of our animation in the Maya timeline, especially when we are using complex production rigs. So, to see how our animation is working (or not) we really need to know how to use the Playblast tool.
Here is how it works.
Wednesday, 17 June 2015
Backburner - The Poor Man's Render Farm
![]() |
| Render by Gilles Tran - Wikimedia Commons |
Thursday, 21 May 2015
Student Showcase - Steve Woodhouse
![]() |
| 3D render by Steve Woodhouse |
Sunday, 3 May 2015
Free Textures from Pixar!
Pixar have recently released a number of free repeating textures from their archives - for use in 3D animation. The archive was first created in 1993, and is now free for use by the rest of us - for the first time ever. Included in the free release are bricks, metals, fabrics, skins, ground surfaces, and tons of other stuff. All of them are designed to repeat seamlessly with no nasty visible joins.
Tuesday, 24 March 2015
Renderman - Free At Last!
Saturday, 31 January 2015
How to Make a Batch Render in Maya and Create a Movie File
![]() |
| A teapot |
Google is always your friend when it comes to troubleshooting technical problems. Someone out there will have the answer - if you can just ask the right question.
Below is a technical cheat sheet that should help you to create beautiful, final rendered images - and a movie file - without too many tears.
Wednesday, 17 December 2014
Why Has Mental Ray in Maya Disappeared?
![]() |
| Mental Ray - free with Maya |
Every Maya user faces this problem at least once, and the solution is not always obvious. You look in the Render Settings menu and - Mental Ray has vanished!
So, what to do to bring it back? And why does Mental Ray disappear so often?
Wednesday, 10 December 2014
Aspect Ratios Made Simple
| Standard aspect ratios: SD, HD and super HD |
A basic understanding of aspect ratios is necessary for all digital artists - it's how we configure our work for the screen.
When you render your shot, and when you edit your work in Premiere or Final Cut, you will have to make choices as to what aspect ratio to select.
Monday, 9 June 2014
Pixar offers Renderman free for students!
Subscribe to:
Posts (Atom)











