Showing posts with label Technical Questions. Show all posts
Showing posts with label Technical Questions. Show all posts

Friday, 1 December 2023

How to Clean Up Scanned Images in Photoshop


This short video shows how to take a scanned image and tidy it up in Photoshop. The image I am using is an ink cartoon drawing, but this method works equally well for pencil drawings, and also works for images that have been photographed with a smartphone camera.  Why should you clean up your scans? The purpose of the cleanup is to make your scanned images look prettier, to make them ready to send to a client, or to look nice for a presentation. Raw scans look ugly and unprofessional - watch the video above to see how to tidy them up.

Saturday, 10 June 2023

No Audio in Maya Playblast?

Autodesk Maya Playplast Options - select QT
What should you do if you are getting no audio in your Autodesk Maya Playblast? 

If you make a Playblast in Maya and there is no audio, try opening up the Playlist settings and tinkering with the output. 

By default, Maya tends to choose a .avi file, but if you go under Format and change the output to QT instead of AVI, you will often be able to get audio playback.

Thursday, 10 November 2022

Why Has Arnold Disappeared from Maya?

Arnold is the main renderer that comes free with Maya - but sometimes it goes missing.  A common question new Maya users ask is "Where has Arnold gone?"

The solution is not always obvious. You look in the Render Settings menu and - Arnold has vanished! So, what to do to bring Arnold back?

Tuesday, 20 July 2021

What Kind of Laptop to Buy in 2021

What kind of laptop?
"What kind of laptop should I buy?" is a question that we are often asked at Animation Apprentice. 

Computer specifications change regularly and much depends on exactly what you want to use your laptop for.  But let's say you want to buy a laptop capable of running Autodesk Maya, for computer animation and to render out your shots.

What sort of laptop should you buy, and how much do you need to spend? Veteran animator and animation teacher Amedeo Beretta offers some advice to our students.

Saturday, 21 November 2020

How to Solve Technical Problems


Why doesn't it work? Technical problems are the bane of the animator's life - but inevitable whenever you are working with tech tools. In the video above I explain the best approach to solving technical problems; the secret is to get help, but make sure you ask the right questions, and provide the maximum amount of information so that others can help you. Below is a list of solutions to some frequently-encountered technical difficulties.  Remember that every technical problem, no matter how infuriating, has a solution. You are not the first person to face the problem - there is an answer out there somewhere. 

Sunday, 8 March 2020

What Kind of Laptop Should Animators Buy?

"What kind of laptop should I buy?" is a question that we are often asked at Animation Apprentice, by students looking to buy suitable equipment to learn the art of computer animation. .

It's a tricky question to answer, because computer specifications change all the time and - of course - it all depends on exactly what you want to use your laptop for.

But, let's say you want to buy a decent laptop capable of running Autodesk Maya, for computer animation and to render out your shots.

What sort of laptop should you buy, and how much do you need to spend? Animation tutor Amedeo Beretta offers some advice to our students.

Wednesday, 19 February 2020

Six Tips to Make Maya Work Faster

Tip Number 6 - stay low poly
One of the most common problems we encounter at Animation Apprentice is a student's Maya scene slowing down so much that they can't animate anymore, or their scene becomes so slow that animation becomes a burden - not a pleasure.

Below are our Six Tips to speed up your workflow, animate faster, and make Maya work at optimal speed.

Monday, 3 December 2018

How to Delete Mental Ray Nodes in Maya

Heavy - Mental Ray nodes
Some animators are experiencing unexpected crashes in Maya, a problem which can be caused by legacy Mental Ray nodes being opened up in a version of Maya (2017 and up) which doesn't support Mental Ray.

For example, the Heavy rig, downloadable from creative crash, is a great rig for animating walk cycles and other actions. But, it does come with Mental Ray nodes, and this may cause Maya to crash unexpectedly.

Generally speaking, it's good housekeeping to delete any legacy Mental Ray nodes from your character rig when you open up Maya. 

So, how do you do this? Fortunately, the solution is a simple one.

Tuesday, 16 October 2018

How to Avoid "Motion Sickness" Camera in Maya

One of the challenges of learning 3D animation is knowing not just how to animate characters, but also where to put the camera, and what to do with it.  3D animators have to be cinematographers too.

The art of cinematography is complex and has many pitfalls for the unwary. The most common mistake made by junior animators is to over-animate the camera.

The general rule for animating the camera in Maya is this: Don't do anything you wouldn't do in live action.

Thursday, 28 June 2018

Download Reference Footage at GetVideo.at

GetVideo.at 
Keepvid.com, the website that used to be very useful for downloading video from YouTube, doesn't work anymore, most likely due to copyright problems.

Animators download reference footage from YouTube all the time, not for the purposes of copyright violation, but so that we can step through the video, frame by frame, and study the mechanics precisely.

Now that Keepvid isn't working, there are a number of other sites that work well, including GetVideo.at - a very useful website for downloading video.

Wednesday, 23 May 2018

Grey Screen Playback Problem Maya 2018



The video above addresses an odd grey screen playback problem with Maya 2018. You open up your shot, press play, and the screen goes grey - i.e. you can't seen anything. Scrub through the timeline and the same thing happens. It's like putting on a pair of blackout shades - you can't get any work done. The only solution I have found is to open up the same shot in Maya 2017, and, under the Renderer menu in the Viewport, select Legacy Default Viewport (an option which has been disabled for Maya 2018).

Friday, 26 January 2018

Why Animators Must Back Up Data

Hard Drive - full of moving parts
There are few things more depressing than being told by a student that their hard drive has died, and they have lost all their work.

This means essentially starting afresh, back to the beginning to start again the long, slow slog of building up a demo reel.  It's hard to over-stress the importance of backing up your data. It's a pain in the neck, and it takes time, but never forget that a hard drive is a delicate piece of technology filled with vulnerable moving parts.

Hard drives don't last for ever and, like all tech, will (eventually) let you down. The secret is to back up your data. But how best to do this? We take a quick look at some of the options.

Monday, 9 October 2017

Maya 2018 Transform Manipulator Problem

Maya 2018, like all new recent releases from Autodesk, can be a bit buggy.

Many students downloading this latest release of the 20-year old software package have experienced a problem selecting the Transform Manipulator on their character rig, meaning (in plain English) that you can't move your characters around.

Fortunately the solution is a simple one. So, how do we fix it?

Friday, 8 September 2017

Classic Graph Editor in Maya 2017

New look Graph Editor
Not everyone loves the Maya 2017 interface. In particular, the new-look Graph Editor isn't necessarily as easy to use as the old version (or maybe it's just that I'm getting older and I don't like change).

So, if you want life to stay the same as it used to be - how do you get your Classic Graph Editor back?

Wednesday, 6 September 2017

KeyFrame MP - Video Playback for Animators

Keyframe MP Overview from Chris Zurbrigg on Vimeo.

KeyFrame MP - Video Playback for Animators - is an excellent video playback tool that we are recommending to all our students.  Unlike most free playback tools (such as Media Player), KeyFrame PM gives you super useful features like scrubbing (with audio), single frame advance - all the stuff you need as an animator to play your work back frame by frame and trouble shoot the mistakes. At $79, KeyFrame MP isn't free, but it's much, much better than most of the free stuff that is out there. And, since Apple has stopped supporting their very useful tool Quick Time Pro, KeyFrame MP now fills a gap in the animator's tool kit.

Friday, 10 June 2016

A Great Free Script To Toggle Control Curve Visibility On and Off

Morpheus
Here is a very useful script for Maya animators, developed by Justin Barratt, and one which we are recommending for all our students here at Animation Apprentice. It's a super-useful tool, used to toggle the visibility of your animation rigs' control curves on and off.

All you have to do is paste the lines of script below in your script editor in Maya (under the MEL tab) and then save save it to a shelf in the usual way. Once you've done this, it should help to speed up your workflow and make you a faster, and better, animator.

Thursday, 12 May 2016

How To Load 3DS Max Files Into Maya

Visit a website like Turbosquid and you will find plenty of cool stuff, much of it free, to help you with your animation. You might want to download a set, or a prop, something to make your shot come alive, and quickly - you don't want to waste precious animation time modelling complex props and sets.

But what if the only available file type for download is a 3DS Max file? Max is a popular platform for learning animation and, while is it much less widely used in industry than Maya, there is lots of great free content out there in the 3DS Max format. So, what we need is a way to import 3DS Max files into Maya.  Fortunately, it's pretty easy when you know how.

Wednesday, 4 May 2016

What Is "Safe Title" And "Safe Action"?

Red is unsafe. Safe action is in yellow. Safe title is in green.
What Are Safe Title and Safe Action?  And why do animators need to know? The answer is that an understanding of the language of cinematography and film is part of what our students learn on their professional journey.

After all, animators are film-makers, and we need to be familiar with industry standard terms. We need to know not just about animation but also about cameras; how to use them and what to do with them.

So, what exactly, do the words "safe action" and "safe title" mean?

Monday, 4 April 2016

How To Make a Playblast in Maya

Autodesk Maya
Sooner or later every student of animation needs to know how to use the playblast tool in Maya. A playblast is a way of playing back your animation so you can see it play back in real-time. 

But why not just press play in the timeline? Doesn't that do the same thing? Unfortunately, we rarely get real-time playback of our animation in the Maya timeline, especially when we are using complex production rigs. So, to see how our animation is working (or not) we really need to know how to use the Playblast tool.

Here is how it works.

Monday, 14 March 2016

How Does The Graph Editor Work?


Check out this cool gif from http://i.giphy.com/ which explains in a simple diagram how the Graph Editor in Maya works. It's a beautifully simple graphic and shows you the meaning of stepped curves (top left), linear curves (top, second from left) and spline curves (top, third from left). These are the three most commonly used settings in the animator's tool kit. For animators first starting out in Maya, it's a great way to get familiar with the Graph Editor.