Showing posts with label Perspective. Show all posts
Showing posts with label Perspective. Show all posts

Tuesday, 15 December 2015

Cinematography, Stanley Kubrick and One Point Perspective


Kubrick // One-Point Perspective from kogonada on Vimeo.

This excellent 90 second video is titled "Cinematography, Stanley Kubrick and One Point Perspective". It's all about the work of legendary director Stanley Kubrick, showing how Kubrick uses camera angles with single-point perspective to enhance the story telling of his films. Cinematography, of course, is a whole discipline it itself, and can involve a lifetime of study to master. But animators need to understand at least the basics of cinematography, knowing how to compose a shot and get successfully from one shot to another. The camera can, and should be, a part of the storytelling process.

Wednesday, 14 May 2014

What's The Point of Learning Perspective?

The No1 mistake
Traditional drawing skills still matter in animation. Even digital animators need to be able to draw thumbnail sketches, and express an expression or a pose simply and clearly. Complex character designs always start with simple shapes, often scribbled on a napkin in a moment of inspiration. Being able to sketch and draw is still one of the most powerful weapons in the animator's arsenal.

The ability to master the art of perspective, that most Renaissance of skills first developed in 15th Century Florence, is one of the more tricky parts of the designer's toolkit. Fail to learn perspective drawing and your designs will never speak with authority. Follow this link to a wonderful blog post that points to some of the most common errors in perspective drawing, and how to fix them.

http://electricalice.tumblr.com/post/68701008868/10-typical-perspective-errors

---Alex

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