Showing posts with label mistakes. Show all posts
Showing posts with label mistakes. Show all posts

Tuesday, 4 November 2025

5 Mistakes by Junior Animators (& How to Fix 'Em)

Leopard leap with live action reference by Daniel Amor
Below are five common mistakes beginner animators often make - and how to fix them.  Learning animation is an exciting journey – but it can also feel overwhelming. 

Beginners often run into the same issues. But the good news is this: once you know what to look for, you can fix errors quickly.  Below are five of the most common mistakes new animators make – and how to fix them.

Friday, 10 December 2021

Why Animators Should Avoid Potty Jokes

One of the most common mistakes made by junior animators is to include off-colour jokes and potty humour in their first animation reel.  

The key thing to remember is that our industry remains largely focused on family entertainment, and most companies hiring junior talent are looking for animators who can create fun, entertaining scenes that are suitable for a family audience.

Wednesday, 14 October 2020

Why Animators Should Keep it Short

One of the most common mistakes made by student animators is to bite off more than you can chew. When it comes to short films, or acting shots - or any piece of animation, it's very easy to be too ambitious. 

It is almost always much better to do a great job on a short piece of animation than to struggle to complete something long and complex.

Animation takes a long time to get right, so allow yourself the luxury of being able to add all the bells and whistles and still make your deadline. Keep it short and sweet. 

Monday, 25 February 2019

Why Animators Should Avoid Jump Cuts

A jump cut
What is a jump cut? and why should animators try to avoid them?

A jump cut is a cut in film editing in which two sequential shots of the same subject are taken from camera positions that are almost the same.  The result of the cut is to "jump" from one shot to another, in a way that can be disconcerting and can take the viewer out of the story.

Tuesday, 20 March 2018

Why Animators Should Always Take Two Steps

One of the most common mistakes by junior animators is to animate a character taking just one step.

The reason this doesn't work only becomes clear if you try doing it. Take a single step and...guess what...you'll take a second step.

The fact is that everyone takes two steps.  Life is like a dance, we are constantly using our bodies in a one-two one-two motion. It's tempting to animate a character taking a single step because it seems to make sense. After all, so much of what we do with our bodies is automatic; done without thinking. But, if you try taking a single step, you'll quickly realise why you need a second catch-up step to maintain your balance.

The reason this matters is because, as animators, we need to make our work feel lifelike and believable. If we don't get it right, it feels weird, and the audience will notice.

Tuesday, 16 January 2018

Why Thumbnails Need Facial Expressions

Copy an Emoji
3D animators don't necessarily need strong drawings skills (I know many excellent 3D animators who don't draw well at all), but an ability to draw at least a little bit does help, especially for creating rough thumbnail sketches to plan out your animation.

One of the most common mistakes made by student animators is to leave out the facial expressions on their thumbnail sketches. You'd think that it would be obvious to include facial expressions, but many students don't - probably because faces can seem hard to draw.

In fact, adding rough facial expressions doesn't need to be that difficult. Think of the emotion you want to convey, and then copy an emoji. Is the character happy? Sad? Angry? There's an emoji online for every expression.