Showing posts with label Overlapping Action. Show all posts
Showing posts with label Overlapping Action. Show all posts

Friday, 15 May 2020

Head and Shoulders Don't Turn at the Same Time

Animator's Survival Kit
One of the most common mistakes that junior animators make is to animate a character turning all at once, moving the head and shoulders at the same time. The result is that the motion feels stiff and robotic.

The solution is to offset the body parts so that you either lead with one part - perhaps the head - and then the other parts follow.

The head can lead, and the shoulders follows, or the shoulders lead, and the head follows, whatever feels most natural. The trick is to break up the action so that the different body parts overlap one another, creating the illusion of flexibility and overlapping body parts, or "successive breaking of joints", as Art Babbitt used to call it.

Thursday, 4 April 2019

Art Babbitt and "Successive Breaking of Joints"

Art Babbitt & Richard Williams in Soho c1973
What is "Successive breaking of Joints"? It's really another way of talking about flexibility and overlapping action, which are very similar concepts.

The basic underlying premise is that in any action, everything shouldn't happen at the same time.

It was an idea developed by Disney animator Art Babbit, who gave a series of animation lectures at Richard Williams Animation in Soho in the 1970s.