In this super simple tutorial we show how to animate a cartoony jelly traveling underwater. This is a very basic tutorial aimed at beginners in Maya.
The idea is to do some very simple animation of an underwater scene, then add a caustic effect to reproduce the effect of light penetrating water. The jelly rig can be downloaded for free here.
Welcome to Super Hero Pets! This is a fun exercise designed to help imagine an original TV or web series. Your goal is to learn the basic building blocks of story, story-telling and character, by imagining a short film based on your first pet, or cuddly toy. Start by imagining the characters, who they are, and what they do. Then design your four main characters.
In this three part dialogue tutorial we show how to animate a cartoony character ("Willy") saying a line of dialogue. The line is "I'm Outta Here!", taken from Iago in Disney's Aladdin.
In the first part of the tutorial we block out the animation with Willy. In the second part, we add a "Smear Drawing" to simulate motion blur.
In the third part we animate Willy's hat flying up in the air and landing.
Animate a "Take" reaction shot with the Pixo Jr lamp
In this simple free tutorial we show how to animate a "take" (a reaction shot), with the Pixo Jr lamp rig which you can download from highend3d.com.
The tutorial is a simple one, aimed at animation beginners, but it helps if you are already familiar with the Maya Interface. Follow the thumbnails below to replicate the tutorial.
In this brief tutorial we show how to animate a "Smear Frame". Smear Frames simulate motion blur in super-snappy animation, in the style of the old Tex Avery or Chuck Jones cartoons.
But how do you do a Smear Frame in 3D animation, using Maya character rigs? Watch our free tutorial to find out.
Above is a selection of the best Robots, Vehicles & Machinery animation created by our talented students at Animation Apprentice. The cartoony yellow car is one of our weekly exercises, as is the helicopter airship. Congratulations to all our students on their excellent work. The reel was cut by Miguel Teixeira. Song: Get Back Music by: CreatorMix.com
Above is a selection of the best locomotion and mechanics animation created by our talented students at Animation Apprentice. Every animator needs to know how to animate a walk cycle, and then (having mastered the basic mechanics) to give that walk character and personality. Every person moves differently, and those differences add up to their own unique personality. Congratulations to all our students and recent graduates on their excellent work in locomotion and mechanics. Song: Ocean Drive Music by: CreatorMix.com
Attach & Un-attach a Hat in Maya Using the Parent Master
In this short (just under ten minutes) tutorial for animation beginners we show how to attach and un-attach a hat in Maya using the free ZV Parent Master Plugin.
In this free animation tutorial we show how to animate a camera shake in Maya. It's a simple tutorial aimed at beginners learning 3d animation in Autodesk Maya.
To animate the camera shake is simple - it's just a few keyframes on the x rotation on the shot camera, simulating what might happen to a real camera operator if (as in this example) a school bus were to whizz past at high speed.
The creative industries have hit some headwinds of late, with a "perfect storm" of writers' strikes, actors' strikes, studio cutbacks - and anxiety over the threat from AI.
But there are jobs and opportunities out there for graduates with strong portfolios and software skills. Below is a list of things to do to maximise your chances of breaking into the industry. Start by making sure that your demo reel is as good as it can possibly be.
One of the most common mistakes junior animators make when staging their shots is to position the camera above the action, looking down on the characters. This can be tempting to do, because it is an easy way to capture everything that is going on. However "CCTV Camera" is usually a mistake (though you might need to create a particular effect in certain circumstances). A better choice is to position the camera at eye level - where the camera becomes a non-participant observer in the scene. Watch this very short video to see why.
In this super simple beginner animation tutorial we show how to animate a vehicle coming to a sudden stop. The free tutorial uses the free "AnyCar 3.1.4 for Maya" rig, downloadable here from Creative Crash.
This is a fun, simple tutorial that is aimed at animation beginners in Autodesk Maya, part of our series of animation basics for students who have never used Maya before.
You can however use any vehicle, and animate it by simply setting a keyframe at the start and the end of the motion. The timing of the traffic cone is very simple; with just a few rotation keyframes we can add texture to the scene.
Eye direction is one of the most important things to get right in animation. If your characters aren't looking at each other, or their eyes are wandering around, the effect is to produce "zombie eyed" characters, who don't seem to be looking at anything.
So how do you avoid "Zombie Eyes"? The answer is, use the Eye Direction Controller, and always add a blink on a head turn.
We're loving this new source of Free Rigs and Sets for Maya Animators at Animation-Matt https://anim-matt.gumroad.com/. It's a great resource, packed with free (and low priced) rigs for character animation. Anim-matt also has plenty of sets for animators to work in, including interior and exterior shots such as street, bars and living rooms, for characters to act and perform in.
Animated characters need to look at each other, so their eyes don't wander around screen. Watch the short video above with acting legend Michael Caine for some tips from the master of screen acting. The video itself is a little dated (1980s) but the lessons remain just as important today. According to Caine, the number one lesson for stage actors is to "hold on to each others' eyes". And, what is true for stage actors is true for animators too. You can watch Caine's acting advice in the video above - the important part is all in the first 5 minutes.
What is the Rule of Thirds? It is a "rule of thumb" for composing visual images. The Rule of Thirds proposes that an image should be imagined as divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections. In the simplest terms, try to avoid staging your character dead centre in the middle of the screen.