Friday, 29 May 2020
Make Your Playblasts Look Like Renders
We're liking this helpful video by Wade Nedstadt, hosted at YouTube, which shows animators how to make a desktop Playblast in Maya that looks almost as good as a full rendered movie file. Wade Nedstadt tweaks the Playblast settings in Maya, and explains how to create a Maya Playblast "that doesn't have to look awful anymore". It's a neat way to avoid long, time consuming renders, and a smart way to speed up your workflow.
Tuesday, 26 May 2020
Why Animated Characters Need to Breathe
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Keep your characters breathing |
Breathing is something that we do without thinking about it, rather like blinking. A good animator adds breath to his character, and keeps them alive.
The trick is to get into a pose, and stay there, but not let the character stop moving entirely. Some motion is necessary, just to keep a character alive and breathing.
Wednesday, 20 May 2020
Why Animators Must Check Their Hookups
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Jerich0 - excellent shot continuity |
These shots must play together in continuity, meaning that there must be a smooth flow from one to another. The pose of a character at the end of one shot should be the same pose in the next shot, or else the shots won't "hook up".
In animation terms, hookups are nothing to do with Tinder, or online dating. Hookups are about continuity, and on a film project it is the animator's responsibility to make sure that their shot hooks up with the shots on either side of theirs.
Tuesday, 19 May 2020
Audio First, Then Animation
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Do the voice recording first |
Sometimes film-makers will try doing it the other way around, animating the characters first and then adding the voice-over, but this is almost always a mistake. The reason for this is that it is very hard to post-sync the dialogue.
The rule of animation film-making is always this: record your dialogue first, then do the animation.
Friday, 15 May 2020
Head and Shoulders Don't Turn at the Same Time
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Animator's Survival Kit |
The solution is to offset the body parts so that you either lead with one part - perhaps the head - and then the other parts follow.
The head can lead, and the shoulders follows, or the shoulders lead, and the head follows, whatever feels most natural. The trick is to break up the action so that the different body parts overlap one another, creating the illusion of flexibility and overlapping body parts, or "successive breaking of joints", as Art Babbitt used to call it.
Thursday, 14 May 2020
How to Animate Quadruped Transitions
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Free tiger rig from Truong |
The tutorials build our existing tutorials on quadruped locomotion, such as walks, trots and runs.
The transitions tutorial explains how different gaits can be combined using Maya's Time Editor.
Students who want to learn how to animate transitions should first learn to create a successful quadruped walk, trot and run cycle, before attempting to combine them into one piece of animation.
Tuesday, 12 May 2020
Why Animators Should Avoid a Profile View
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Two characters talking in profile view |
When two characters are talking to one other, it seems logical that staging them in profile should work fine, but compositionally it doesn't work well.
Wednesday, 6 May 2020
Linkedin Webinar 7 May 2020
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Steve Vasco |
Tomorrow Thursday 7 May Escape Studios is hosting a free "Evening With..." event with Steve Vasko from LinkedIn.
Steve Vasko is the Manager of Customer Success at Linkedin and has over 20 years of experience in high tech industries. In this webinar Steve will explain how to build your personal brand at Linkedin - something we recommend all our students do.
Wednesday, 29 April 2020
Colour Scripts and Colour Theory for Animators
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Finding Nemo Colour Script. |
Colour Scripts form an important part of the development of a short film, and since our students at Animation Apprentice are film-makers as well as animators, it's important to understand what colour scripts are for.
Wednesday, 22 April 2020
Summer Class Starts on 5th May 2020
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"School Run" by Lee Caller |
Below is a brief list of stuff to get you under way. No need to do all of it, but tick off a few of the things on this list and you will be a making a great start on your animation career.
Tuesday, 21 April 2020
Free Sound Effects From the BBC
For our student film-makers, one excellent (and free) resource for sound design and sound effects is the BBC Free Sound Effects for Film-Makers.
Around 16,000 BBC Sound Effects have been made available by the BBC in WAV format for free download for use under the terms of the RemArc Licence. The Sound Effects are BBC copyright, but they may be used for personal, educational or research purposes, as detailed in the license. We're recommending this for all our students.
Around 16,000 BBC Sound Effects have been made available by the BBC in WAV format for free download for use under the terms of the RemArc Licence. The Sound Effects are BBC copyright, but they may be used for personal, educational or research purposes, as detailed in the license. We're recommending this for all our students.
Saturday, 18 April 2020
Why Animators Need Snappy Timing
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Animation by Jamie Floodgate |
Even timing and spacing produces soft, floaty animation, which lacks definition and feels mushy. This is particularly the case when the animation is based on live action reference. Reference, if followed too closely, can end up feeling floaty and weightless.
The solution to this problem is to tighten up your key poses, and spend more time in the key poses, rather than transitioning slowly from one pose to another. Animators call this approach "snappy timing", or "tightening up the poses". Your goal is to make the motion feel dynamic and crisp.
Friday, 17 April 2020
Why Animators Should Avoid a Flat Horizon
Flat horizons are one of the curses of 3D animation - nothing gives the game away faster than a blank, flat ground plane extending into infinity. One of the most common mistakes made by junior animators is to animate a character on a flat ground plane - the sort of situation that occurs only in 3D - never in nature. After all, in life, our horizon lines are broken up by landscapes, buildings, trees - the jumble of modern urban and rural life. Watch the short video above for some tips on how to avoid the curse of the flat horizon.
Thursday, 16 April 2020
Animation Industry Post-Covid 19 - Free Webinar
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Paul Wilkes - Technicolor |
At "Work Fit Townhall: Networking Part 2" Escape Studios will engage in a virtual conversation about making and nurturing professional networks in the Covid-19 era.
Subjects will include soft skills, networking - and (of course) how to find work in a disrupted industry. As ever, we recommend that our students attend events like this one - which is completely free.
Tuesday, 14 April 2020
Considered Character Design by Steve Sole
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"Coffee Guy" by Natalya Ropotova |
Character design isn't just about creating cool characters. It is very much a client-facing process in which designers work together with art directors and directors to create characters that work in the overall content of a production.
The key to success, Steve argues, is to take the time to consider the process carefully. In this guest post, Steve explains the principles behind "Considered Character Design".
Monday, 13 April 2020
ASIFA Hollywood Animation Scholarship
ASIFA Hollywood has launched an animation scholarship for animation students; the deadline this year is June 1st 2020. To find the application form, visit the Animation Educators Forum.
ASIFA-Hollywood’s Animation Educators Forum (AEF) provides a valuable link between the animation industry and animation students, and will provide well-deserved scholarships to students in their journey towards membership in the global animation community.
ASIFA-Hollywood’s Animation Educators Forum (AEF) provides a valuable link between the animation industry and animation students, and will provide well-deserved scholarships to students in their journey towards membership in the global animation community.
Saturday, 11 April 2020
Cartoon Forum 2020: Deadline 6 May
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Cartoon Forum 2020 |
If you have an idea for a TV series in your head, Cartoon Forum is the place to pitch it.
The deadline to submit your series project this year is 6 May. So, you have a little more time to sharpen your pencils, fill out some forms - and make your pitch perfect.
Friday, 10 April 2020
10 Rules to Survive Animation Dailies
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Moviola |
Dailies can take some time to get used to. For newbie animators, having your work critiqued on a big screen in front of all your colleagues and peers can be very intimidating.
Your first instinct will be to hide under your chair, and say nothing. But to thrive and prosper, animators must learn how dailies work, and how to make the system work for them. Below are our tips to get the best out of animation dailies.
Thursday, 9 April 2020
Maya Education Licenses - Free From Autodesk
For newcomers to the animation industry, it's important to remember that Autodesk, who make the software Maya, offer an education copy of Maya for free, which can be downloaded from the official Autodesk site.
Autodesk Maya has been the dominant software package in 3D animation for over 20 years. I first used Maya 1.0 on "The Iron Giant", back in 1998. And today it remains the most powerful package for the creation of 3D animation, widely used in industry.
Autodesk Maya has been the dominant software package in 3D animation for over 20 years. I first used Maya 1.0 on "The Iron Giant", back in 1998. And today it remains the most powerful package for the creation of 3D animation, widely used in industry.
Saturday, 4 April 2020
Why It's Best to Animate Just One Character
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"Two shot" by Jeton Lakna |
So what if an animator has a line of dialogue that involves two characters talking? Do you need to animate both of them? The answer is no. There are plenty of ways to animate the shot convincingly without having to work on two characters at once.
Thursday, 2 April 2020
"Jelly Cars" Wins Award at the BAIFF
Many congratulations to Animation Apprentice graduate Lee Caller, whose short film "Jelly Cars" has won an award at the British Amateur International Film Festival.
Lee Caller, created the short film while studying at Animation Apprentice; based on one of the weekly animation exercises completed all our students.
"Jelly Cars" has been selected for a number of animation festivals, but this is its first award.
Today, Lee teaches animation classes at Escape Studios in London, and is also studying for his MA in 3D Animation at Buckinghamshire New University.
You can see more of Lee's work at his website here.
Lee Caller, created the short film while studying at Animation Apprentice; based on one of the weekly animation exercises completed all our students.
"Jelly Cars" has been selected for a number of animation festivals, but this is its first award.
Today, Lee teaches animation classes at Escape Studios in London, and is also studying for his MA in 3D Animation at Buckinghamshire New University.
You can see more of Lee's work at his website here.
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