Planning out animation isn't an easy process. In theory it is simple, but in practice there are many pitfalls for the unwary. One of the most common errors made by novice animators is to leave the facial expressions until last.
You might think to yourself "I'll save time by blocking out the main poses, and then work on the facial expressions later", but the danger with this approach is that you might never get around to doing the facial expressions at all, and your animation will be lifeless and flat.
One of the early lessons I learned at Blue Sky Studios on "Robots" back in 2003 was how to block out the character's main facial expression from the very beginning, thus determining the main acting beats in the shot.
What is the character thinking and feeling? This is a choice you should make at the very start.
Wednesday, 27 February 2019
Monday, 25 February 2019
Why Animators Should Avoid Jump Cuts
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A jump cut |
A jump cut is a cut in film editing in which two sequential shots of the same subject are taken from camera positions that are almost the same. The result of the cut is to "jump" from one shot to another, in a way that can be disconcerting and can take the viewer out of the story.
Friday, 22 February 2019
Download Paragon Assets Free
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Paragon from Epic Games |
The online game Paragon was cancelled in March last year. Developer Epic Games (owners of Unreal Engine) announced that they would release all $12,000,000 worth of game assets for free use by anyone working with the Unreal Engine 4, via the Unreal Engine Marketplace.
The first wave of released content included 20 characters, with their respective skins, animations, VFX and dialogue, along with over 1,500 environment components. To find the Paragon assets online, follow this link.
Thursday, 21 February 2019
DJV View - Frame by Frame Playback
Animators need to be able to play back their shots frame by frame, in order to analyse what needs fixing. One very useful (free, and open source) tool for previewing image sequences is Djv. You can find Djv at http://djv.sourceforge.net/. Djv Djv runs on all the major platforms and is easy to use, though it has one big drawback - no audio.
Wednesday, 20 February 2019
Online MA at Bucks New University
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"School Run" by MA student Lee Caller |
The online MA is a unique degree which can be undertaken by students anywhere in the world, leading to a formal qualification in the field.
You will not only learn how to animate, but you will engage at Masters' level with the underpinning theory and structure behind the art form.
Monday, 18 February 2019
Why Animators Should Never Cross The Line
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The 180 Degree Rule. Wikimedia |
"Crossing the Line" is also known as the 180-degree rule, and it is one of the fundamental rules of cinematography.
Like most rules of film-making, the only way to really understand the 180 Degree Rule is to break it, figure out what went wrong - and then work out how to fix it next time.
Let's say you have a shot with two characters talking to one another. Draw an imaginary line between the two characters. This is the "line" that we should not cross.
Friday, 15 February 2019
Film Freeway - How to Enter Film Festivals
Film Freeway is a great way for students to enter short films into international competitions.
Rather than enter your film individually into lots of different festivals, film-makers can create one upload to a single portal, and then apply through Film Freeway for as many competitions as you like.
Film Freeway has over recent years come to replace IMDB's Withoutabox, which is being discontinued and will close down in October 2019.
Rather than enter your film individually into lots of different festivals, film-makers can create one upload to a single portal, and then apply through Film Freeway for as many competitions as you like.
Film Freeway has over recent years come to replace IMDB's Withoutabox, which is being discontinued and will close down in October 2019.
Monday, 11 February 2019
Why Animators Should Learn to Be the Rhino
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Durer's Rhino |
Even though the animation industry is booming, and there are many opportunities, searching for work can be a dispiriting process.
Once upon a time you'd get a rejection letter; nowadays the most common outcome is silence - just being (and feeling) ignored.
But it remains true that the single most common reason why animation graduates don't get jobs is a very simple one:
Thursday, 7 February 2019
Meet AZRI by Matthew Bachnick
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Azri |
AZRI is aimed at game animation, allowing users to achieve a high frame rate even when working on older or lower-spec machines.
The license allows for educational and non-commercial use.
Sunday, 3 February 2019
Spring Class Starts 4th March 2019
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Car animation by Lee Caller |
Below is a brief list of stuff to get you under way. You don't have to do all of it, but tick off a few of the things on this list and you will be a making a great start on your animation career.
Friday, 1 February 2019
Mend the Gap on Monday 4th February
Next week on Monday 4th February Film London is hosting an event in our capital city titled: Mend the Gap - a debate on animation training and employment.
There are over 100 university courses in the UK teaching animation, but few of them prepare students with the practical skills they will need to find work in industry. Instead, many (possibly most) courses tend to focus on academic content, writing essays on animation rather than actually doing it. As a result, many animation studios recruit entry-level talent from European animation schools, not from the UK. So what can be done to fix the problem?
There are over 100 university courses in the UK teaching animation, but few of them prepare students with the practical skills they will need to find work in industry. Instead, many (possibly most) courses tend to focus on academic content, writing essays on animation rather than actually doing it. As a result, many animation studios recruit entry-level talent from European animation schools, not from the UK. So what can be done to fix the problem?
Tuesday, 29 January 2019
Don't Throw the Baby Out with the Bathwater
One of the most common mistakes made by junior animators is to throw the baby out with the bathwater.
It's very tempting, mid-way through a piece of complex animation, to want to start again from scratch. Problems with animation can be hard to solve, especially when you're new to the game, and sometimes a blank screen can feel like a tempting solution.
It can be especially hard to dig into the Graph Editor to manipulate the curves when everything seems a bit like a mess of coloured spaghetti.
It's very tempting, mid-way through a piece of complex animation, to want to start again from scratch. Problems with animation can be hard to solve, especially when you're new to the game, and sometimes a blank screen can feel like a tempting solution.
It can be especially hard to dig into the Graph Editor to manipulate the curves when everything seems a bit like a mess of coloured spaghetti.
Monday, 28 January 2019
VFX Festival Lineup 6-7 February 2019
The VFX Festival hosts many industry speakers coming to talk about the latest developments in Animation, Games and VFX.
This year participants include Framestore, MPC Film, Jellyfish Pictures, Blue Zoo, AXIS animation The Third Floor and Creative Assembly, all coming to talk about their latest work.
Thursday, 24 January 2019
Why Every Animation Needs an Idea
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Animators need an idea |
Animators are actors, with a pencil, or a mouse. Like stage or screen actors, animators must always think carefully about what their character is thinking about. Who is the character talking to, and what is the scene about? What do they want, and what do they fear?
These things are important because unless these questions are asked, and answered, the scene will tend to feel empty of meaning, and lack compelling interest.
Tuesday, 22 January 2019
Why Animators Need "Head Muppeting"
What is "Head Muppeting" in animation? It's a term I first heard used by veteran animator Sydney Padua when she was teaching an animation class at Escape Studios.
"Head Muppeting" is a similar concept to that of "hitting the accents", developed by Richard Williams in his book The Animator's Survival Kit.
It means that, when you are animating a dialogue shot, you need to keep the character's head in motion, to make the audience believe that the character is saying the lines.
Monday, 21 January 2019
Free Maya Character Rigs at Nelson Hurst
We're liking this very useful edit of Maya character rigs, free for student use, hosted at Nelson Hurst.com.
Nelson's collection of Maya rigs is a very helpful edit because it breaks down the free character rigs into sections, such as simple, intermediate, complex and creatures.
Nelson's collection of Maya rigs is a very helpful edit because it breaks down the free character rigs into sections, such as simple, intermediate, complex and creatures.
Wednesday, 16 January 2019
What is a "One Sheet"?
What is a "One Sheet"? And who needs one? A One Sheet is a movie poster, and you need to make one if you've got a movie or short film to sell.
A "One Sheet" is a single image that encapsulates what your film is about and - hopefully - will make people understand the film and also want to go and see it.
Think of the posters you see on the wall as you leave the movie theatre. You walk down a hallway, past a wall of posters, and you think: "that movie looks cool, I might just go and see that".
A "One Sheet" is a single image that encapsulates what your film is about and - hopefully - will make people understand the film and also want to go and see it.
Think of the posters you see on the wall as you leave the movie theatre. You walk down a hallway, past a wall of posters, and you think: "that movie looks cool, I might just go and see that".
2019 VFX Festival 6-7 February
The 2019 VFX Festival is a great place to find out about the latest developments in Animation, Games and VFX, and we encourage all our students, past and present, to attend if they can.
This year the VFX Festival kicks off with the "Emerging Talent" event, aimed at students and recent graduates, which runs for two days, from February 6th to 7th.
Monday, 14 January 2019
Animating Dialogue: Avoid Famous Lines
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Animators: avoid lines like "go ahead punk..." |
The reason that this is a bad idea is that famous lines spoken by famous actors tend to come with too much baggage.
Tuesday, 8 January 2019
Mend the Gap with Film London on Feb 4th
Here in the UK we have something of a disconnect between what industry needs, and what a lot of animation degree courses actually teach. As a result, many animation studios often recruit young talent primarily from European animation schools, not from the UK. So what is the cause of this problem, and what can be done to fix it?
Monday, 31 December 2018
Seven New Year's Resolutions For Animators
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Bong! Happy 2019! |
That said, the world of animation and visual effects is a competitive one, and animators need to be smart to stay on top of their game. Animators need to be good, and easy to find and hire.
So, apart from (obviously) going on a post-Christmas diet, what are the best ways to maintain your edge in 2019?
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