Tuesday, 29 January 2019

Don't Throw the Baby Out with the Bathwater

One of the most common mistakes made by junior animators is to throw the baby out with the bathwater.

It's very tempting, mid-way through a piece of complex animation, to want to start again from scratch. Problems with animation can be hard to solve, especially when you're new to the game, and sometimes a blank screen can feel like a tempting solution.

It can be especially hard to dig into the Graph Editor to manipulate the curves when everything seems a bit like a mess of coloured spaghetti.

Monday, 28 January 2019

VFX Festival Lineup 6-7 February 2019

Escape Studios' 2019 VFX Festival is taking place next week at London's South Bank Centre, on February 6th and 7th.

The VFX Festival hosts many industry speakers coming to talk about the latest developments in Animation, Games and VFX.

This year participants include Framestore, MPC Film, Jellyfish Pictures, Blue Zoo, AXIS animation The Third Floor and Creative Assembly, all coming to talk about their latest work.

Thursday, 24 January 2019

Why Every Animation Needs an Idea

Animators need an idea
Every Shot Needs an Idea. One of the most common mistakes made by junior animators is to animate a scene of dialogue without clearly thinking through what the shot is really about.

Animators are actors, with a pencil, or a mouse. Like stage or screen actors, animators must always think carefully about what their character is thinking about. Who is the character talking to, and what is the scene about? What do they want, and what do they fear?

These things are important because unless these questions are asked, and answered, the scene will tend to feel empty of meaning, and lack compelling interest.

Tuesday, 22 January 2019

Why Animators Need "Head Muppeting"

What is "Head Muppeting" in animation? It's a term I first heard used by veteran animator Sydney Padua when she was teaching an animation class at Escape Studios.

"Head Muppeting" is a similar concept to that of "hitting the accents", developed by Richard Williams in his book The Animator's Survival Kit.

It means that, when you are animating a dialogue shot, you need to keep the character's head in motion, to make the audience believe that the character is saying the lines.

Monday, 21 January 2019

Free Maya Character Rigs at Nelson Hurst

We're liking this very useful edit of Maya character rigs, free for student use, hosted at Nelson Hurst.com.

Nelson's collection of Maya rigs is a very helpful edit because it breaks down the free character rigs into sections, such as simple, intermediate, complex and creatures.

Wednesday, 16 January 2019

What is a "One Sheet"?

What is a "One Sheet"? And who needs one? A One Sheet is a movie poster, and you need to make one if you've got a movie or short film to sell.

A "One Sheet" is a single image that encapsulates what your film is about and - hopefully - will make people understand the film and also want to go and see it.

Think of the posters you see on the wall as you leave the movie theatre. You walk down a hallway, past a wall of posters, and you think: "that movie looks cool, I might just go and see that".

2019 VFX Festival 6-7 February

The UK's annual VFX Festival, hosted by Escape Studios, is taking place in three weeks from 6-7 February at London's South Bank Centre, in the Purcell Room.

The 2019 VFX Festival is a great place to find out about the latest developments in Animation, Games and VFX, and we encourage all our students, past and present, to attend if they can.

This year the VFX Festival kicks off with the "Emerging Talent" event, aimed at students and recent graduates, which runs for two days, from February 6th to 7th.

Monday, 14 January 2019

Animating Dialogue: Avoid Famous Lines

Animators: avoid lines like "go ahead punk..."
One of the most common mistakes junior animators often make when selecting their first line of dialogue to animate is to pick one of their favourite lines from a movie, usually spoken by a famous actor.

The reason that this is a bad idea is that famous lines spoken by famous actors tend to come with too much baggage.

Tuesday, 8 January 2019

Mend the Gap with Film London on Feb 4th

On February 4th 2019 Film London is hosting an event in London titled: Mend the Gap: a debate on animation training and employment.

Here in the UK we have something of a disconnect between what industry needs, and what a lot of animation degree courses actually teach.  As a result, many animation studios often recruit young talent primarily from European animation schools, not from the UK. So what is the cause of this problem, and what can be done to fix it?

Monday, 31 December 2018

Seven New Year's Resolutions For Animators

Bong! Happy 2019!
What should an animator's new year's resolutions be? The animation business is growing fast, offering jobs and opportunities to well-trained talent. Whatever happens with Brexit in 2019, it is likely that our industry will continue to expand.

That said, the world of animation and visual effects is a competitive one, and animators need to be smart to stay on top of their game. Animators need to be good, and easy to find and hire.

So, apart from (obviously) going on a post-Christmas diet,  what are the best ways to maintain your edge in 2019?

Thursday, 27 December 2018

Apply Now For Our Online Master's Degree

The world's first online MA in animation
Animation Apprentice and Buckinghamshire New University are now taking applications through UCAS for the September 2019 intake of our part-time online MA in 3D animation.
The online MA is a unique degree which can be undertaken by students anywhere in the world, leading to a formal qualification in the field.

You will not only learn how to animate, but you will engage at Masters' level with the underpinning theory and structure behind the art form.

Thursday, 13 December 2018

Winter Class Starts on Monday 7th January

"School Run" by Lee Caller
Our New Year classroom starts on January 7th 2019?  You don't need to know Maya beforehand (we teach everything from scratch), but it's always a good idea to do a little preparation.

Below is a brief list of stuff to get you under way. You don't have to do all of it, but tick off a few of the things on this list and you will be a making a great start on your animation career.

Wednesday, 5 December 2018

Stuart Sumida to London on Wed 12th December

Paleontologist and animal locomotion expert Stuart Sumida is in London next week, and will be giving at talk at Escape Studios at 190 High Holborn on Wednesday 12th December at 4.30pm.

Stuart occupies a rare cross-over space between science and entertainment, having advised countless Hollywood studios on the development of movies such as "The Lion King" and "Spirit - Stallion of the Cimarron".

Tuesday, 4 December 2018

Christmas Carol at BFI on Sunday 9 December

A Christmas Carol, 1971
For all our students in the London area, why not come along on Sunday (that's this Sunday, 9th December) to the BFI on London's South Bank, for a rare screening of Richard William's animated Oscar-winning adaptation of Charles Dickens' novella A Christmas Carol.

The 22 minute short is will be screened along with two other British animated classics: Raymond Briggs' The Snow Man and also Father Christmas.

It's an opportunity to see some beautiful home-grown animation, and after the screening there will be a Q&A with directors Dave Unwin and Richard Williams.

And, you might even get a chance to have your copy of "The Animator's Survival Kit" signed by the author. 

Monday, 3 December 2018

How to Delete Mental Ray Nodes in Maya

Heavy - Mental Ray nodes
Some animators are experiencing unexpected crashes in Maya, a problem which can be caused by legacy Mental Ray nodes being opened up in a version of Maya (2017 and up) which doesn't support Mental Ray.

For example, the Heavy rig, downloadable from creative crash, is a great rig for animating walk cycles and other actions. But, it does come with Mental Ray nodes, and this may cause Maya to crash unexpectedly.

Generally speaking, it's good housekeeping to delete any legacy Mental Ray nodes from your character rig when you open up Maya. 

So, how do you do this? Fortunately, the solution is a simple one.

Friday, 30 November 2018

Bring Your Own Animation 3 December 2018

Calling all London-based animators - "Bring Your Own Animation" is taking place on Monday 3rd December,

BYOA is an animation event that takes place every month at a pub in London, generally on a Monday night. This month the event is taking place at the Smugglers Tavern in London's Fitzrovia. You can sign up here.

If you are a student who is working on a shot or an updated reel, bring your work on a USB or hard drive and get feedback from professional animators.

You'll also hear the local gossip and find out the word on the street; there is often useful intel like - who is hiring? This month is also the BYOA Christmas party, with free drinks provided by The Foundry.

Tuesday, 27 November 2018

Animation Demo Reel 2018



Check out some of the great work done by our students over the past year. Congratulations to Lee Caller, Joe Gamble, Joris Van Laar, Julien Rashti, Lora Dunning and Olavo Lins on their excellent work. To see previous student work from Animation Apprentice, follow these links to our reels from 2014, 2015, and 2015/16, And don't forget 2017 (Animals & Creatures) and 2017 (character animation).

Thursday, 22 November 2018

Faster Playback Promised for Maya 2019

At yesterday's BlueGFX Expo in London, Autodesk's Morgan Evans gave the keynote speech, an introductory talk promising animators plenty of new goodies in the newest release of Maya.

In particular, Evans heralded much faster playback in Maya, through a new "cached playback" feature, ensuring that the Maya Viewport doesn't have to grind its way through every polygon in order to give the user real-time playback.

It should also give animators much faster Playblasts, so that Maya animators can test their work much faster. When will this be coming? "Soon", said Morgan Evans.

Tuesday, 20 November 2018

How to Animate Dinosaurs

Jurassic World
One of the highlights of October's VIEW conference in Turin, Italy, was Glen McIntosh's presentation on  the making of Jurassic World, and Fallen Kingdom.

Glen was the animation supervisor on both projects. His talk was a masterclass in creature animation, showing just how much research goes into the creation and animation of the dinosaurs.

McIntosh described the Jurassic Park series of movies as a "balance between science and entertainment", as the film-makers try to keep both audiences and paleontologists happy.

No animator knows how dinosaurs actually moved. But, dinosaurs have plenty of living relatives, such as birds,  and animators can find useful reference material in many corners of the natural world.

Monday, 19 November 2018

Why Animators Should Keyframe Everything

"Mery" rig in Maya
One common question asked by student animators is this: "Should I create keyframes for everything, or just for the control curves that I am actually going to animate?"

It's a good question, and doesn't necessarily have a simple answer.  To create a tidy workflow, it can be a good idea to be quite selective about what you keyframe, especially on big, complex production rigs.

However, in the beginning, when students are first learning the craft of 3D animation, the best (and simplest) answer to the question is this: "keyframe everything".

Friday, 16 November 2018

Samson Horse Rig by Joel 3D

We're liking this Samson Horse Rig by Joel 3D, available for free download here.

The horse rig is based on the character "Samson" from Disney's 1950s classic Sleeping Beauty.

The rig is an elegant design, with few major weaknesses. We've tested it in the classroom and it works well.