Applications for Blue Zoo's summer internships are now open. These 6-8 week paid placements in animation, storyboarding and visual development are described by Blue Zoo as "like a real job but without the demands & expectations, allowing participants to develop and learn how a big animation studio works and real projects are run".
Saturday, 31 March 2018
Thursday, 29 March 2018
Thumbnailing Baloo by Frank Thomas
Continuing this weeks' theme on the making of animation thumbnails, in the video above I show how Frank Thomas thumbnailed a shot from The Jungle Book, way back in the 1960s. Frank Thomas was one of the greatest Disney animators, one of Disney's so-called "Nine Old Men" (the studio's animation elite), and the system of using thumbnail sketches to plan your animation hasn't changed a lot since then. The trick is to create a plan for your animation so that, long before you start creating poses in Maya, you already have the shot figured out in your head.
Sunday, 25 March 2018
Thumbnailing Boog from "Open Season"
Learning to thumbnail animation is one of the hardest skills for junior animators to master, especially if they are not comfortable with drawing. But being able to do rough thumbnail sketches is an important part of the animator's toolkit, and in the video above I demonstrate how I approached thumbnailing a shot I animated on "Open Season". The trick is to create a plan for your animation so that, long before you start creating poses in Maya, you already have the shot figured out in your head.
Friday, 23 March 2018
Weight Lift by Olavo Lins
One of the hardest things to achieve in 3D animation is the creation a sense of weight. Weight is hard to simulate because our characters are just pixels - they have no intrinsic weight, so we have to create it from nothing. This means understanding how our bodies move, how the physics works, and knowing where the weight is at any given point during any given action. It's also important to create a sense of fun and entertainment around the shot, so that it isn't just a technical exercise. In this weight lift exercise above, Animation Apprentice student Olavo Lins shows how it's done. Congratulations to Olavo on an excellent piece of work.
Tuesday, 20 March 2018
Why Animators Should Always Take Two Steps
One of the most common mistakes by junior animators is to animate a character taking just one step.
The reason this doesn't work only becomes clear if you try doing it. Take a single step and...guess what...you'll take a second step.
The fact is that everyone takes two steps. Life is like a dance, we are constantly using our bodies in a one-two one-two motion. It's tempting to animate a character taking a single step because it seems to make sense. After all, so much of what we do with our bodies is automatic; done without thinking. But, if you try taking a single step, you'll quickly realise why you need a second catch-up step to maintain your balance.
The reason this matters is because, as animators, we need to make our work feel lifelike and believable. If we don't get it right, it feels weird, and the audience will notice.
The reason this doesn't work only becomes clear if you try doing it. Take a single step and...guess what...you'll take a second step.
The fact is that everyone takes two steps. Life is like a dance, we are constantly using our bodies in a one-two one-two motion. It's tempting to animate a character taking a single step because it seems to make sense. After all, so much of what we do with our bodies is automatic; done without thinking. But, if you try taking a single step, you'll quickly realise why you need a second catch-up step to maintain your balance.
The reason this matters is because, as animators, we need to make our work feel lifelike and believable. If we don't get it right, it feels weird, and the audience will notice.
Monday, 12 March 2018
Why Eye Direction Matters
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Characters must look at one another |
Eye direction is a tricky thing to get right, but it's vital that your characters need to engage with one another - and this means looking in the right direction, at the other character's eyes.
Thursday, 8 March 2018
Free Rigging webinar Tonight at 7pm
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Mike Davies - the man who rigged Smaug |
If you're interested in learning rigging, be sure to sign up for this free webinar hosted by London's Escape Studios.
If you'd like to register (it is completely free), follow the link here to sign up.
Thursday, 1 March 2018
How to Animate a Blink
Everybody blinks, a lot. But since we do it without noticing, we're not really aware of it. One of the most common mistakes made by junior animators is to forget to add blinks to their characters.
Wednesday, 28 February 2018
Everything Comes From The Core
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Everything comes from the core |
When a character turns their head, you might not think this motion comes from their core, but in fact it does, and you need to make sure that the action is motivated from the character's core, else the motion will feel robotic.
Thursday, 22 February 2018
The Making of Paddington Two
One of the best animation talks at the recent VFX festival in London was the presentation by Framestore on the making of Paddington 2.
Lead animator Liam Russell presented breakdowns of several key sequences in the film, including the excellent prison sequence, and the hyper-kinetic train sequence at the end of the movie.
He also gave some great tips on what kind of animation demo reels Framestore looks for - scroll down to the bottom to find his personal take on this always-important subject.
Lead animator Liam Russell presented breakdowns of several key sequences in the film, including the excellent prison sequence, and the hyper-kinetic train sequence at the end of the movie.
He also gave some great tips on what kind of animation demo reels Framestore looks for - scroll down to the bottom to find his personal take on this always-important subject.
Monday, 19 February 2018
Why Animators Need to Show Their Work
One of the hardest skills for animation students to learn is how give and receive criticism. We all tend to be shy about our work (especially when we are learning something new) and, when our work is criticised, that criticism can feel very personal.
Thursday, 15 February 2018
Aaron Hartline Explains the Line of Action
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Aaron Hartline |
Later that day, Aaron gave a great talk at Escape Studios in Shepherd's Bush about some of the important principles of animation, including the Line of Action - a concept first developed by Disney animator Preston Blair, who published one of the first practical books on learning animation back in the 1950s.
Tuesday, 13 February 2018
Free Storyboard Masterclass on Feb 22nd
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Francesca "Chess" Adams |
Storyboarding is one of the most interesting parts of the pre-production process. It's where drawing meets storytelling.
Monday, 12 February 2018
Mini Iron Giant Reunion in London Last Week
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Barry O'Donoghue, me, Mike Nguyen and Sydney Padua |
Friday, 9 February 2018
Get Ready for March 5th Spring Class
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The book all animators need |
So, how to get ready for March 5th? It's always good to do a little preparation and get a bit of a head start.
Thursday, 8 February 2018
Why Animators Still Need Business Cards
At the VFX Festival yesterday I found myself asking a number of my students - have you brought plenty of business cards?
Almost none had. In this digital age, you might think that business cards are a little old-fashioned, but actually, you'd be wrong.
Almost none had. In this digital age, you might think that business cards are a little old-fashioned, but actually, you'd be wrong.
Wednesday, 7 February 2018
MPC Recruiting Animators at the VFX Festival
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Sara-Laila Francis of MPC |
MPC's Sara-Laila Francis was there yesterday, talking to students and graduates about opportunities with MPC, one of London's leading VFX houses.
Tuesday, 6 February 2018
Great Free Maya Rigs at Thinking Animation
Thinking Animation is a great source of free animation rigs, including some really fun fan-made resources so that animators can work on characters like Rocket from Guardians of the Galaxy or even Elsa from Frozen.
Some of the rigs you can find elsewhere at sites such as animationbuffet, but others are more or less unique to this site.
The website, which describes itself as "an online animation portal, blog and learning resource where animators can inspire, share, and study" also has a lot of super useful resources, such as tips on finding work, and some free lessons too.
Some of the rigs you can find elsewhere at sites such as animationbuffet, but others are more or less unique to this site.
Monday, 5 February 2018
Steve Woodhouse Animator at Sister Pictures
Congratulations to Animation Apprentice graduate Steve Woodhouse, who has landed a position as a creature animator at Sister Pictures, an independent television production company based in Clerkenwell, London.
To see more of Steve's excellent animation, and the strong demo reel he developed at Animation Apprentice, visit his Vimeo channel here.
To see more of Steve's excellent animation, and the strong demo reel he developed at Animation Apprentice, visit his Vimeo channel here.
Saturday, 3 February 2018
Online MA in 3D Animation - New Course Video
Here's an updated course video for our Online MA in 3D Animation, explaining what's in the course and what makes it so unique. In a nutshell, it's the world's first online MA in Animation - a practical course which teaches both the practice and theory of 3D Animation, developed in partnership with Buckinghamshire New University. We are currently welcoming applications, and to apply for your place, just follow this link.
Friday, 2 February 2018
Dominic Rayner Animator at Operator's Creative
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Operator's Creative, Old St, London |
Prior to that, Dominic worked as a character animator at Lipsync Post, on a new feature film combining animated creatures with live action footage.
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