Friday, 29 April 2016

Eleven Rig - How to Use It

One of the most popular rigs used by our students, often for entry into the monthly Eleven Second Club Competition is the Eleven Rig, available for free download at the Resources page of the club.

"Eleven" is a great, well-tested rig and perfect for getting a really nice character performances. It's good for lipsync, body poses, and facial expressions. It's also relatively easy to learn and reasonably logical in its setup.

Eleven does, however, have a few quirks. So, what are they and how can we solve them?

Monday, 25 April 2016

Still Time To Sign Up For Our May 9 Summer Class!

There is still time to sign up for our new class beginning next week on Monday 9 May 2015.  We believe that we provide the very best animation training in the world, for the lowest possible price.

Our students at Animation Apprentice are finding jobs with leading studios like Blue Zoo and Jellyfish Pictures, proving that our teaching methods work.  So what's stopping you? Sign up now and kick-start your animation career!

Thursday, 21 April 2016

Careers Spotlight - Animation Apprentice Goes to Annecy!

Beautiful Annecy
Animation Apprentice will be at Annecy animation festival this summer, attending the world's biggest animation festival to take a look at the current state of the animation industry, spot the latest trends and - most important of all - figure out what skills our students need in today's market, and who is hiring.

I'll be one of the speakers at the School of Visual Arts (SVA) panel at Annecy, sharing the stage with Pixar and Nickelodeon, and talking about the current state of the industry and how we can help our students to find jobs and kick-start their careers in the global animation industry.
 

Tuesday, 19 April 2016

Jason Thompson Breaks Into The Games Industry with Man O' War: Corsair

Man O' War: Corsair.
Jason Thompson is a graduate of Animation Apprentice who has recently broken into the games industry, working on the newly released game Man O' War: Corsair. 

We asked Jason to talk about his experience, and what advice he might give to other students hoping to break into this fast-growing but highly competitive industry.

Wednesday, 13 April 2016

April Eleven Second Club - Psych!

Here at Animation Apprentice we encourage all our student animators to enter The 11 Second Clubthe monthly character animation competition in which aspiring animators practice their skills and get their work noticed.

Animators from all over the world participate, animating a character speaking a line of dialogue, which is provided on the first day of every month by the club.

This month the line of dialogue is taken from the TV Series Psych.

Monday, 11 April 2016

Some Notes on Dissertations

Dissertation
One of the most important pieces of work that our online MA students have to grapple with on our pioneering MA in 3D animation (the first of its kind) is a dissertation.

The dissertation is the academic part of the Master's degree and, while it's not always the favourite part for most digital artists, it's something we have to get to grips with in order to be awarded a degree.

Below are some of the common errors made in the course of dissertation writing, and some tips on how to fix them. The list was compiled by Dr Fil Ieropolus, who is in charge of the academic writing at Bucks New University. It's a great starting point for anyone taking our course who is a bit rusty with their written work.

Friday, 8 April 2016

Why Animators Should Go To FMX

FMX is coming! Germany's annual FMX festival is the place to be if you want to break into the visual effects industry.

It takes place in Stuttgart every year - this year from April 26 to 29. It's a big, bustling, crowded congress of students and professionals who work - or want to work - in the global visual effects industry, getting together for their annual festival. Everyone shows up - and there are lectures, screenings and panel talks on every imaginable aspect of the visual effects process.

For students, it costs €150 to get in to the whole event (€75 for the day), plus you will have travel and accommodation to deal with. But as a window into the VFX world - there is nothing like it. It is the biggest event in the Europe. Below is a teaser to get you into the mood.

Thursday, 7 April 2016

Apply Now For Our Online MA in 3D Animation - Starting in September!

The world's first online MA in animation
It's not too late! There is still time to apply for our online MA in animation - our second graduate cohort starts in September 2016.

This is a unique degree which can be undertaken by students anywhere in the world, leading to a formal qualification in the field.

You will not only learn how to animate, but you will engage at Masters' level with the underpinning theory and structure behind the art form.

So, if you want to learn how to animate to a professional level, and also get a proper qualification in the field - this course is for you.

Tuesday, 5 April 2016

Free Redboard Tutorial!



Redboard is a great new piece of animation software, designed to help close the gap between 3D layout and storyboards, and generally to make storyboard artists' lives easier. Instead of starting with a blank piece of paper, or a blank screen, the story artist starts with a 3D layout, and you then draw over the top with a pen. So, it's just like traditional storyboards - but a lot of the 3D camera work and set layout is done for you. This short video demonstrates how Redboard works.

Monday, 4 April 2016

How To Make a Playblast in Maya

Autodesk Maya
Sooner or later every student of animation needs to know how to use the playblast tool in Maya. A playblast is a way of playing back your animation so you can see it play back in real-time. 

But why not just press play in the timeline? Doesn't that do the same thing? Unfortunately, we rarely get real-time playback of our animation in the Maya timeline, especially when we are using complex production rigs. So, to see how our animation is working (or not) we really need to know how to use the Playblast tool.

Here is how it works.

Friday, 1 April 2016

An Introduction to The Art of Storyboards



Storyboarding is a vital part of the animation process, and in the old 2D days of traditional animation, many animators did both. Nowadays, with drawing skills less necessary for 3D animation, storyboarding has tended to separate out into a different discipline. But even animators who don't like to draw should understand a bit about how the storyboard process works. This short ten minute video explores what storyboards are all about - and what the different kinds of storyboards are.

Thursday, 31 March 2016

Steve Begg at Escape Studios Tonight On Spectre

Escape Studios in London's Shepherd's Bush is hosting a special VFX event tonight with Steve Begg.  Steve will discuss the visual effects work done on on Spectre, his fourth James Bond film and his third as VFX Supervisor.

With over 27 years' experience in the industry Steve Begg has taken the role of VFX Supervisor on titles such as Skyfall, Batman Begins, Casino Royale, The Golden Compass, Red Dwarf, and Aliens.

Events like this offer a rare chance to meet some of the leading figures in the London VFX industry, find out what skills are in demand, ask questions, and find out who might be hiring. Best of all, the event is completely free!

Wednesday, 30 March 2016

Animate Lipsync The Easy Way!


Above is an excellent video on how to animate lipsync, showing how to break things down into easy sections so as to make sure that your work starts off simple and gradually grows in complexity as you layer in the detail. At its simplest, good lipsync is just about opening and closing the mouth on the vowels, and closing it on the consonants. But, developing a system to keep it simple and at the same time get a sophisticated result, is all part of mastering the art and craft of animation.

Saturday, 26 March 2016

Toonz 2D Software Pipeline Free From Today!

Toonz, The animation software used by legendary Studio Ghibli (The Tale of the Princess Kaguya, Howl’s Moving Castle, and Spirited Away) is set to become open source today. Which is to say, in plain English: free.

The new free software will be called OpenToonz, and will allow animators all over the world to make 2D animation at no charge.

This represents a big new democratisation of the medium of animation. Now, any animator can download Toonz, watch the software demo (see below) and start animating.

Of course, Autodesk has long allowed students to learn its 3D software, Maya, for free. But now, 2D animators are getting a big helping hand. Essentially, Toonz now represents a free pipeline for a short film, feature film or TV series.

Wednesday, 23 March 2016

What Charities and Trusts Provide Grants for Educational Study?

The system of loans and grants put in place by the UK Government a few years ago for the funding of higher education in the UK is now well-established and well understood.

But lots of potential students are not aware of the many other sources of funding that are out there. You'd be surprised how many charities and trusts provide grants for educational study.

These grants vary enormously, and they are often aimed at students from poorer backgrounds or from groups who are less-well represented at university or otherwise disadvantaged.  So, how do you find them, and how do you apply?

Friday, 18 March 2016

How Do Animators Stay Creative? Blue Zoo's Top Ten Rules

Blue Zoo is one of the UK's most successful independent animation studios. Founded in 2000 by a group of university graduates, they have gone on to produce excellent commercials and TV Series, as well as some very creative independent short films.

But how does a studio like Blue Zoo stay creative, while at the same time managing the demands of a commercial pipeline, and getting their jobs done on time? At the recent Escape Studios VFX Festival, Tom Box explained how they get it done.

Wednesday, 16 March 2016

Pete Nicholson Animation Intern at King Bee

How do aspiring animators secure an internship in the animation industry? This is a question asked by lots of students.

An internship at an animation studio can be a necessary first step to entering the industry. It will give you real-world experience of the business, helps you to build contacts and may lead to a job.

Animation Apprentice student Pete Nicholson has just landed an internship with King Bee animation, based at the historic Elstree Studios in Borehamwood, just outside of London.  We asked him to talk a little about how it came about.

Tuesday, 15 March 2016

Pete Docter Explains The Inspiration Behind Inside Out



In this excellent video from Pixar, Pete Docter Explains the inspiration behind Inside Out, Pixar's Oscar-winning feature film and arguably their most inventive movie to date.  Playing with some very grown-up themes of neurology and psychology, Pixar manages to entertain young audiences while giving adults plenty to chew on.  Pete Docter is one of the most talented living animation directors, a creative artist who manages to create entertainment with a serious undercurrent. Watch this short video to get an insight into how he came up with the ideas behind Inside Out.

Monday, 14 March 2016

How Does The Graph Editor Work?


Check out this cool gif from http://i.giphy.com/ which explains in a simple diagram how the Graph Editor in Maya works. It's a beautifully simple graphic and shows you the meaning of stepped curves (top left), linear curves (top, second from left) and spline curves (top, third from left). These are the three most commonly used settings in the animator's tool kit. For animators first starting out in Maya, it's a great way to get familiar with the Graph Editor.

Friday, 11 March 2016

How to "Bake Your Curves" in Maya

Not that kind of baking
What do 3D animators mean by “baking curves”? Baking curves in Maya is a way of creating keyframes on every frame, so that you can then go in and edit the individual keyframes, and adjust the performance of your animation. 

Let’s say - for example - that you have created a 13 frame run cycle with our old friend Monty - the green pea with legs. Turn on your infinity curves, and set your timeline to 100 frames, and your character will keep running for the full 100 frames, because Maya's infinity curves will keep the character running for an infinitely long time.

But let’s say we want to add a performance to the end of the shot. Perhaps Monty stops and sees an old friend. Or falls down a manhole. Or has to dodge a falling object. We can’t do this because the infinity curves are turned on. If we change the run cycle, it will change every single step, which we don’t want. So, what should we do?

Thursday, 10 March 2016

Edward Muybridge - The Animator's Photographer

Edward Muybridge
Sooner or later all students of animation come across the work of Edward Muybridge.  Muybridge was a pioneering English photographer who spent much of his life in California, photographing studies of human and animal locomotion.

Muybridge's work, now in the public domain (i.e. the copyright has expired) is still of great importance to animators, despite having been done more than 100 years ago.

For almost any kind of animal locomotion, Muybridge is still very useful for life-action analysis, even in the era of YouTube. 

Muybridge was the first person to figure out the precise details of horse locomotion, proving that in a full gallop there was a period in the horse's stride where all four feet left the ground - something that was impossible to detect with the human eye.