In the video above, we show how to fix knee pops in a walk cycle. IK chains can "pop" if the leg on a character gets over extended, so the trick is not to completely extend the leg. Straighten the leg on the contact position, then slightly dial it back and relax it. To find out more, watch the short video above.
Locomotion Resources
Journey of Life by Robin Herrman |
- Learn to Fix Knee Pops on a Walk Cycle
- Animate a Lamp Hopping with Pixo Jr
- Animate a Run Cycle with "Heavy"
- Animate a Jump with Monty
- Animate a Run Cycle with Monty
- Animate a "Manly Walk" with Monty
- Animate an "Angry Walk" with Monty
- Animate a "Double Bounce Walk" With Monty
- How to Animate a Basic Walk with "Monty"
- Animate a Basic Walk with "Heavy"
- Character Walks with the Bio Motion Walker
- How to Fix a Floaty Walk Cycle
- How to stop feet sliding in a walk cycle
- Why animators need treadmills for walk cycles
- Why Walk Cycles Need Sine Waves
- Animating the "ZigZag Walk" on "The Thief & The Cobbler"
- Two Ways to Animate a Walk Cycle - Which is Best?
- Character Walks by Alexander Savchenko
- Why Animators Should Always Take Two Steps
- Character Walk reference by Houman Sorooshnia
- 100 Ways to Walk by Kevin Parry
To find out more about Animation Apprentice, click here for a link to Frequently Asked Questions. To sign up for our next classroom at Animation Apprentice, follow this link.
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