Guilty....of not knowing The Twelve Principles of Animation |
The original Animation Bible |
Has the animator made good use of screen space? Is the shot well composed and clearly staged? Is it clear what is going on, and is the audience's eye led smoothly towards the important action?
Clear poses tell the audience what is going to happen. Source: The Illusion of Life |
Are the character poses clear? Has the animator used nice clear silhouettes to make the action clear and unmistakeable? Is there a good variety of poses?
3. Weight
Does the action feel like it has weight and balance, or does it feel light and floaty? Has the animator successfully created the illusion of weight?
4. Timing
Is the timing believable? Does it feel right, and is there a good variation between slow, careful movements and quicker, faster ones?
5. Anticipation
Has the animator used anticipation poses to create believable transitions from anticipation - action - to reaction? Good use of anticipation poses show the audience what the character is going to do.
6. Breakdowns
7. Flexibility and Overlapping action
Has the animator managed to create a sense of flexibility, using drag, follow through and overlapping action? Does the animation feel stiff or robotic?
Everything is a bouncing ball - always consider your path of action. Source: Animator's Survival Kit |
8. Path of action and/or arcs:
where is the character looking? Source: Illusion of Life |
Does the audience know what the character is looking at? Are the eyes wandering around the screen, or can we tell what the character is supposed to be seeing? Are the eyelines clear?
Facial expressions by Jacob Jensen. Image: DreamWorks |
10. Facial expressions
Are the facial expressions clear? Do we know what the character is thinking and feeling? Can we tell what is going on behind the character's eyes?
11. Acting
Does the acting work? Does the audience understand what the character is thinking and feeling? Does the performance create character and a believable scenarios? Animators are actors, and must give a believable performance.
Animators are actors...with a pencil, or a mouse |
What is the story that the animator is telling, and is this clear? Does it come through, and is it interesting and engaging? Are we drawn in to the story, wanting to know more?
13. Thumbnails and Planning
Has the animator done thumbnail sketches, and are they following them? Good thumbnails should plan out the action clearly, and should indicate (roughly at least) how long the action will take, and what the timing will be.
---Alex
In my opinion many of these skills are learned in the traditional arts of drawing and sculpting.. but now we tend to forget to learn all those basics since the computer does much of the job for us
ReplyDeleteYou are quite right Enrique, these are mostly traditional, 2D skills. But the main principles of animation apply in any medium, whether 2D, 3D, or stop motion....
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