What are the key creative roles on a short animated film? Or, simply put, what are the jobs that absolutely have to get done in order to finish the project? Below are the key roles that must be filled in order to achieve a successful outcome.
Key Creative Roles
The key roles on a short animated film are: director, producer, editor, storyboard artist, layout artist, production designer, and pipeline supervisor. These are the jobs that must be done in order to get the film finished. If original assets are required, then modellers and riggers will be needed as well. Of course, we are assuming that everyone in the group will tackle animation.
Avoid Job-Sharing
Film projects work best if everyone has a clear role. For example, on an animated film, there should be only one director, and only one producer. If extra help is needed, you can add co-directors or associate producers, but the hierarchy should be clear - one person is in charge of each department.
For more information on the making of animated films, read the blog posts below:
Development & Pre-Production
- How to make an animated film
- Why Animators Need to Storyboard
- Why Animators Have too Many Cuts
- Audio first, then animation
- How to direct voice actors
- Why Animators Need to Check Their Hookups
- Why Animators Should test Their Rigs in Close-Up
- Why Animators Should Avoid a Flat Horizon
- Camera always follows, never leads
- Avoid jump cuts
- The 180 degree Rule - Don't "Cross The Line"
- Avoiding "motion sickness camera"
- Don't "Break the 4th Wall"
- Understanding the "Magic Circle" - And How to Stay Inside It
Post-Production
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