|Hare by Arman Musovic|
Hare works best in a cartoony, Tex Avery world, and can be combined with other cartoony characters such as the free squirrely rig, or perhaps Keith Osbourne's excellent Mr Buttons rig.
You could also consider downloading a cartoony landscape, such as this one from Turbosquid, or one of the free landscapes created by Truong for cartoony animation.
To see what can be done with Hare, check out the animation by Animation Apprentice student Dave Novis below.
Hare was created by Arman Musovic & Dalila Avdukic, and is downloadable from CGMeetup. http://www.cgmeetup.net/forums/files/file/71-hare-free-rig/
Hare comes in with his hands set to IK by default. If you want to change this (say, if you are animating a walk cycle), select the rectangular boxes above Hare's hands, and change FXIKSwitch_01 from IK to FK.
Eye Controller Settings
The Eye Direction Control (named "eyes_aimCtrl_0Shape1") works best when you change the Follow slider (in the Channel Box) from Head to World. This way the eyes will still follow the Eye All Control even when you rotate the head, or move the body - which is generally what you want, so that Hare's eyes don't wander zombie-like around the screen when you animate him.
Create a Face Camera
We recommend always creating a Face Camera when you animate characters in Maya. To do this, follow these steps. Creating a camera, name it faceCam, and parent it to the facial controls. Then tear it off (Panels/tear off) so you can return to the faceCam whenever you need it. This will save you a lot of time when animating facial expressions. To see this process in more detail, watch the video below:
To find out more about Animation Apprentice, click here for a link to Frequently Asked Questions. To sign up for our November 5th classroom at Animation Apprentice, follow this link.