Saturday, 28 February 2015
Jim Van Der Keyl is a caricaturist and animator who has worked on many of the biggest animated hits from DreamWorks in recent years, including Kung Fu Panda, Kung Fu Panda2, Flushed Away, and Over the Hedge. In 1999 he was nominated for an Annie award for his animation on Brad Bird's masterpiece The Iron Giant. He also writes books and DVDs on the art of caricature - truly a renaissance animator. We asked him to reveal the secrets of the craft - how does an animator become a great caricaturist?
Wednesday, 25 February 2015
Sunday, 22 February 2015
|Jason Schleifer of DreamWorks|
What is Animation all about? And what should our students starting with us on 2nd March do to get ready? For a general introduction to the medium, and a beginners guide to the language and the basic principles of animation, watch this series of free videos at Animation Apprentice. Start with The Twelve Principles of Animation, and move on to Keys, Extremes and Inbetweens - the Language of Animation. Like all art forms, animation has its very own special jargon, and you will need to know the basic grammar and some of the key terms. Plus, you'll start to get a good feel for what our course is like and how it all works.
Thursday, 19 February 2015
|The original animation bible|
Wednesday, 18 February 2015
|free 3D software - yours to try at no cost|
Monday, 16 February 2015
Time for our animation graduates to polish their demo reels - London's Framestore is actively recruiting talent for a big roster of upcoming feature films. Framestore have gone from strength to strength in recent years, working on ground-breaking hit films like Gravity. Most recently they did the vfx work on Paddington, now the second-largest grossing non-Hollywood family film of all time. So what does it take to land a job with one of the world's leading VFX houses?
Saturday, 14 February 2015
|DreamWorks - big layoffs|
Wednesday, 11 February 2015
|Join us at Twiiter on Thursday!|
Monday, 9 February 2015
One of the hardest skills for animation students to learn is how give and receive criticism. The craft of animation requires not just technical skill but also the ability to give a performance. Animators are actors, with a pencil or a mouse, and - just like actors - they must learn to take direction. Being able to take notes, and also give notes, is part of the process. Working on production involves not just pleasing a director but also pleasing your professional colleagues. After all, if the other animators on a film like your work, the chances are good that the director will too.
Sunday, 8 February 2015
|Film and TV Pro - worth signing up for|
Saturday, 7 February 2015
|Kayla Rig by Josh Sobel|
Friday, 6 February 2015
|Spring is here! Well, almost. Photo: Wikipedia|
Thursday, 5 February 2015
Animation Apprentice is proud to present our 2015 Character Performance Demo Reel! Our students are doing fantastic character animation, putting them in the running for jobs in the rapidly expanding animation industry all around the world. We want to make sure we offer the highest quality animation training anywhere in the world - and we are proud of what our students have achieved.
Wednesday, 4 February 2015
|Handbrake. Free to download.|
Tuesday, 3 February 2015
Henry Fenwick, one of our talented students here at Animation Apprentice, has just entered the online animation competition The Eleven Second Club (see his animation clip above), and he's looking for your support! You can still vote for Henry's excellent submission by going to the official site here, but hurry! There isn't much time left!
Monday, 2 February 2015
Sunday, 1 February 2015
|Horse in Motion by Edward Muybridge|
Back in the old 2D days of hand-drawn animation, rotoscoping (as it was called) was a legitimate, if much debated, method of achieving a realistic look and feel to your animation.
Today, the technology has changed, but 3D animators can also benefit from using live action to help inform their animation, and this is especially the case when doing complex animal or creature animation. So how, in practice, does a MAYA animator use live action reference to get a great result? Below are some techniques for making it work.