Thursday, 13 August 2020
Why Animators Need Treadmills for Walk Cycles
Animating walk cycles can be tricky; it can be especially troublesome to get the character's feet moving backwards at a steady speed, without bumps or wobbles. This is especially true for animators animating a walk cycle "on the spot", where the body stays in place but the feet move backwards underneath the body. To help solve the problem, it makes a lot of sense to import a treadmill into the shot. The treadmill helps to clarify the mechanics of shot, and allows the animator to visualise what is going on when the feet travel backwards.
Wednesday, 12 August 2020
Why Animators Need Thumbnail Sketches
The secret of good animation is in the planning, and good animators always plan their work.
The single most important skill that animators learn at Animation Apprentice is how to develop a reliable workflow for animation, so that our students can tackle any animation task with confidence.
One of the key tools our students learn is how to thumbnail their work. Thumbnail sketches are quick, expressive, simple drawings that are used to plan the action and tell the story of the shot in a few simple clear poses.
The single most important skill that animators learn at Animation Apprentice is how to develop a reliable workflow for animation, so that our students can tackle any animation task with confidence.
One of the key tools our students learn is how to thumbnail their work. Thumbnail sketches are quick, expressive, simple drawings that are used to plan the action and tell the story of the shot in a few simple clear poses.
Tuesday, 11 August 2020
Why Animators Always Create a Shot Camera
One of the most common mistakes made by junior animators is to forget to create a shot camera, or to delay creating one until it's too late. If you were on a live action set, one of the first things you would do is set up your camera and decide what the shot was going to look like. But in Maya, because we get a Perspective View for free, animators often forget to create a shot camera. This is a mistake - watch the video above to find out why.
Thursday, 6 August 2020
Webinar with Disney Writer Evgenia Golubeva
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| Evgenia Golubeva |
In this free webinar I'll be asking Evgenia some questions about her remarkable career in animation.
Evgenia is an award-winning animator, writer and director who is currently working as a writer at Walt Disney Animation in London.
Evgenia took my animation course, and has since forged a career as a writer and independent film-maker, entering her animated films in festivals around the world and winning international prizes for her work. You can sign up for the webinar here.
Tuesday, 4 August 2020
How Much Should I Charge for a Freelance Job?
One of the most common questions I get asked at Animation Apprentice by recent graduates is this: "What should I charge for my first freelance job?".
First of all - congratulations! You have your first client. Now you have to figure out the scope of the work, and how much to charge.
Generally, at the start of your career, you want to keep your rates as low as possible. Work as cheaply as you can afford to in the beginning, do a good job - and your clients will come back for more. Before you know it, you'll be building up a portfolio career as a freelance animator.
First of all - congratulations! You have your first client. Now you have to figure out the scope of the work, and how much to charge.
Generally, at the start of your career, you want to keep your rates as low as possible. Work as cheaply as you can afford to in the beginning, do a good job - and your clients will come back for more. Before you know it, you'll be building up a portfolio career as a freelance animator.
Tuesday, 28 July 2020
Charlie & Yip Best Film at Film One Fest
Charlie and Yip is a short film about a kid who takes his pet to school for Show and Tell, which turns out to be a bad idea. It's a really a teaser for my indie feature film project "My Haunted House", which is still in development.
Wednesday, 22 July 2020
Bonus Week - Performance Capture
Performance Capture, or Motion Capture, (or "MoCap"), is a growing part of the animation industry. It's something our students need to be able to work with effectively, as many animation studios - and especially games studios - rely heavily on MoCap for their animation pipeline.
The tutorial uses the popular and dependable Norman rig, which can be downloaded free here.
Tuesday, 14 July 2020
How to Block Out a Pantomime Shot
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| Phone Call Blocking by Mark Masters |
In the case of pantomime animation, we teach a workflow that is reliable and dependable, one which will get your shots approved on time, with minimal aggravation.
The secret of success lies, as ever, in the planning. Plan your work properly and you won't go wrong.
Monday, 13 July 2020
"Meet the Scottish Studios" on July 23rd
The Scottish animation industry is hiring - so it's time find out about job opportunities north of the border.
Animated Women UK are hosting a free online event for recent graduates titled "Meet the Studios", featuring representatives of some of Scotland's most successful animation studios, including Axis, SellOut and Wild Child. The event takes place online on Thursday July 23rd from 3-5pm.
Wednesday, 8 July 2020
Oliver Canovas Animator on "Hat Shop"
Oliver Canovas is one of our student animators at Animation Apprentice; he graduated with honours in 2019, having been awarded his MA in 3D Animation.Oliver recently collaborated with a student film project at Escape Studios, working on the short film "Hat Shop", written and directed by MA student Stevie Stedman.
"Hat Shop" is a short story set in a futuristic robotic world, and was completed entirely under Lockdown, working remotely from home. "Hat Shop" is currently being entered into film festivals.
Oliver did some excellent animation on the film, gaining useful experience on working on group projects, to a defined brief, taking direction and notes, and making changes to his shots. Most studio work is collaborative, so group projects of this kind are important in developing "soft skills" and teamwork.
Wednesday, 1 July 2020
Mike Makarewicz "Ask Me Anything" Tonight
| Mike Makarewicz |
Mike is a 17 year veteran animator at Pixar Animation Studios, and Co-Founder of the Animation Collaborative in Emeryville, California.
Mike has generously agreed to give up an hour of his time to talk to our students about animation, breaking into the industry, and what it's like to work on a Pixar film. All questions are welcome.
Tuesday, 23 June 2020
All About "Rig Wrecking"
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| Rig concepts from "Jerich0" |
Sometimes known as stress testing, this process involves testing out all the controls to make sure everything works as it should, and all the geometry deforms correctly.
Rig testing is a necessary production step; it involves letting animators loose on the rig to do test animation. Skip this step and you will almost certainly find many problems cropping up during the animation stage of the production.
Thursday, 18 June 2020
Introducing "Moon Rockz"
Jonathan Humphries is an animation student at Escape Studios who is due to be awarded his MA in Animation this summer.
Recently Jonathan volunteered to help out with "Moon Rockz", a short film made at Escape Studios, written and directed by Molly Babington.
"Moon Rockz" was a collaboration between students at Escape Studios and also at Animation Apprentice, involving both Jonathan Humphries and also Matt Neputin, also studying for his MA in Animation.
The film is a short story about the moon landings - as told from the Moon's point of view. It's a charming and funny film, to which our students contributed some excellent animation.
"Moon Rockz" is currently being entered into film festivals, and we wish it every success.
Recently Jonathan volunteered to help out with "Moon Rockz", a short film made at Escape Studios, written and directed by Molly Babington.
"Moon Rockz" was a collaboration between students at Escape Studios and also at Animation Apprentice, involving both Jonathan Humphries and also Matt Neputin, also studying for his MA in Animation.
The film is a short story about the moon landings - as told from the Moon's point of view. It's a charming and funny film, to which our students contributed some excellent animation.
"Moon Rockz" is currently being entered into film festivals, and we wish it every success.
Tuesday, 9 June 2020
"Charlie & Yip" in Neum Film Festival
Charlie and Yip is a short film about a kid who takes his pet to school for Show and Tell, which turns out to be a bad idea. It's a really a teaser for my indie feature film project "My Haunted House", which is still in development.
Funding feature films isn't easy in the current business climate, but it's important to remember that, despite all the troubles caused by the Corona virus, the animation industry continues to thrive.
Even as live action shoots have been closed down around the globe, animation keeps on going, as studios have moved to a purely online business model.
Sunday, 7 June 2020
Dragon Flight Tutorial
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| Dragon in Flight Tutorial |
The tutorial uses the free Jaemin Dragon rig by Truong, which can be downloaded here.
The dragon flight tutorial can be found here, and is free for all our students.
Friday, 29 May 2020
Make Your Playblasts Look Like Renders
We're liking this helpful video by Wade Nedstadt, hosted at YouTube, which shows animators how to make a desktop Playblast in Maya that looks almost as good as a full rendered movie file. Wade Nedstadt tweaks the Playblast settings in Maya, and explains how to create a Maya Playblast "that doesn't have to look awful anymore". It's a neat way to avoid long, time consuming renders, and a smart way to speed up your workflow.
Tuesday, 26 May 2020
Why Animated Characters Need to Breathe
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| Keep your characters breathing |
Breathing is something that we do without thinking about it, rather like blinking. A good animator adds breath to his character, and keeps them alive.
The trick is to get into a pose, and stay there, but not let the character stop moving entirely. Some motion is necessary, just to keep a character alive and breathing.
Wednesday, 20 May 2020
Why Animators Must Check Their Hookups
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| Jerich0 - excellent shot continuity |
These shots must play together in continuity, meaning that there must be a smooth flow from one to another. The pose of a character at the end of one shot should be the same pose in the next shot, or else the shots won't "hook up".
In animation terms, hookups are nothing to do with Tinder, or online dating. Hookups are about continuity, and on a film project it is the animator's responsibility to make sure that their shot hooks up with the shots on either side of theirs.
Tuesday, 19 May 2020
Audio First, Then Animation
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| Do the voice recording first |
Sometimes film-makers will try doing it the other way around, animating the characters first and then adding the voice-over, but this is almost always a mistake. The reason for this is that it is very hard to post-sync the dialogue.
The rule of animation film-making is always this: record your dialogue first, then do the animation.
Friday, 15 May 2020
Head and Shoulders Don't Turn at the Same Time
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| Animator's Survival Kit |
The solution is to offset the body parts so that you either lead with one part - perhaps the head - and then the other parts follow.
The head can lead, and the shoulders follows, or the shoulders lead, and the head follows, whatever feels most natural. The trick is to break up the action so that the different body parts overlap one another, creating the illusion of flexibility and overlapping body parts, or "successive breaking of joints", as Art Babbitt used to call it.
Thursday, 14 May 2020
How to Animate Quadruped Transitions
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| Free tiger rig from Truong |
The tutorials build our existing tutorials on quadruped locomotion, such as walks, trots and runs.
The transitions tutorial explains how different gaits can be combined using Maya's Time Editor.
Students who want to learn how to animate transitions should first learn to create a successful quadruped walk, trot and run cycle, before attempting to combine them into one piece of animation.
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