Wednesday, 22 April 2026

Horse Legs Are Straight When Bearing Weight

One common mistake made by junior animators when animating horses is to permit the front legs of the horse to bend when bearing weight.  

This seems logical to us because our knees bend when we walk, but the front legs of a horse stay straight when they are load bearing. 

The front legs should never bend while the legs are taking weight. Once the front legs bend, it starts to feel wrong - too much like a pantomime horse.

Tuesday, 21 April 2026

Bring Your Own Animation 28 April 2026

BYOA (Bring Your Own Animation) - 28 April 2026
Calling all London-based Animation Apprentice students -  BYOA (Bring Your Own Animation) is an event that takes place every month (usually the third Monday of the month) at a London pub. 

Organised by the London chapter of SIGGRAPH,  the next BYOA takes place on Tuesday 28 April 2026 upstairs at the Nell of Old Drury 29 Catherine Street, Covent Garden, London WC2B 5JS from 7pm. 

Thursday, 16 April 2026

How to Add a Colour Layer in Photoshop


How to add a color layer in Photoshop. This is a free beginner tutorial showing how to add a colour layer in Photoshop.  Photoshop is the grandaddy of most of the computer software that we use today. It is a very flexible tool that can be used for all sorts of tasks - including animation

Thursday, 2 April 2026

Cutting Your First Games Animation Reel

Spidey by Anand Sembhi
What should go into a games animation reel? An animation reel for the games industry is basically a stunt reel - it should include a variety of physical actions, as games animators need to be very proficient in body mechanics.  

Games animators are not (for the most part) actors, rather they are "stunt co-ordinators". It takes a while to break into the games industry so you need to be uploading your work to games sites and showing your progress over time; recruiters and industry folks will watch your progress and keep an eye on you.