Focus and Depth of Field are principles of cinematography that animators need to understand, because you don't always want the audience to see everything in your shot. Animators are film-makers, and the audience needs to be guided through scene, shown only what is important - and leaving out what is unimportant. Focus and depth of field can help with this - if something in your shot isn't important, simply blur it out. To see more about what the terms Focus and Depth of Field mean - and how it all works in practice - watch the short video above.
Camera, Layout and Cinematography
Below are some useful resources on camera and cinematography at Animation Apprentice.
Camera Always Follows - Never Leads |
- Why Animators Have Too Many Cuts
- Why Camera Always Follows - Never Leads
- Why Animators Should Avoid Jump Cuts
- Understand The 180 Degree Rule - "Crossing The Line"
- Avoid "Motion Sickness Camera" - Keep it Simple
- Don't "Break the 4th Wall"
- Understanding The "Magic Circle" - With Brad Bird
- How to Create a Shot Camera in Maya
- How to Animate a Camera Shake in Maya
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