Tuesday, 30 April 2024

Attach and Un-Attach a Hat in Maya

Attach & Un-attach a Hat in Maya Using the Parent Master
In this short (just under ten minutes) tutorial for animation beginners we show how to attach and un-attach a hat in Maya using the free ZV Parent Master Plugin

The ZV Parent Master Plugin is a very useful tool that we recommend for attaching and un-attaching objects in Maya.  To see how to download and install the Parent Master, read this blog post and watch this video.  

Monday, 29 April 2024

RTS Bursary Scheme Now Open

The Royal Television Society (RTS) Bursary Scheme is now open, offering bursaries (scholarships) to students  pursuing careers in television, film or related media.

The application deadline is Monday 24th June 2024. As always, we encourage our students to apply. 

There are many scholarships and bursaries available for education. 

Friday, 26 April 2024

Animate a Camera Shake in Maya

Animate a Camera Shake in Maya with Monty
In this free animation tutorial we show how to animate a camera shake in Maya.  It's a simple tutorial aimed at beginners learning 3d animation in Autodesk Maya. 

To animate the camera shake is simple - it's just a few keyframes on the x rotation on the shot camera, simulating what might happen to a real camera operator if (as in this example) a school bus were to whizz past at high speed. 

Saturday, 20 April 2024

Finding Work in the Animation Industry in 2024

The creative industries have hit some headwinds of late, with a "perfect storm" of writers' strikes, actors' strikes, studio cutbacks - and anxiety over the threat from AI. 

But there are jobs and opportunities out there for graduates with strong portfolios and software skills. Below is a list of things to do to maximise your chances of breaking into the industry. Start by making sure that your demo reel is as good as it can possibly be.

Thursday, 18 April 2024

Why Animators Should Avoid "CCTV Camera"


One of the most common mistakes junior animators make when staging their shots is to position the camera above the action, looking down on the characters. This can be tempting to do, because it is an easy way to capture everything that is going on.  However "CCTV Camera" is usually a mistake (though you might need to create a particular effect in certain circumstances). A better choice is to position the camera at eye level - where the camera becomes a non-participant observer in the scene. Watch this very short video to see why.

Wednesday, 17 April 2024

Animate a Vehicle Coming to a Sudden Stop

In this super simple beginner animation tutorial we show how to animate a vehicle coming to a sudden stop. The free tutorial uses the free "AnyCar 3.1.4 for Maya" rig, downloadable here from Creative Crash.  

This is a fun, simple tutorial that is aimed at animation beginners in Autodesk Maya, part of our series of animation basics for students who have never used Maya before.  

Monday, 15 April 2024

Animate a Traffic Cone Being Knocked Over

Animate a Traffic Cone Being Knocked Over
In this beginner's animation tutorial we show how to animate a traffic cone being knocked over by a speeding car.  It's based on the Yellow Beetle animation tutorial - which you can find here.  

You can however use any vehicle, and animate it by simply setting a keyframe at the start and the end of the motion.  The timing of the traffic cone is very simple; with just a few rotation keyframes we can add texture to the scene. 

Thursday, 11 April 2024

How to Avoid "Zombie Eyes"

Try to avoid "zombie eyes"
Eye direction is one of the most important things to get right in animation. If your characters aren't looking at each other, or their eyes are wandering around, the effect is to produce "zombie eyed" characters, who don't seem to be looking at anything.  

So how do you avoid "Zombie Eyes"? The answer is, use the Eye Direction Controller, and always add a blink on a head turn. 

Friday, 5 April 2024

Free Rigs and Sets for Animators at Anim-Matt

https://anim-matt.gumroad.com/
We're loving this new source of Free Rigs and Sets for Maya Animators at Animation-Matt https://anim-matt.gumroad.com/.  It's a great resource, packed with free (and low priced) rigs for character animation.  Anim-matt also has plenty of sets for animators to work in, including interior and exterior shots such as street, bars and living rooms, for characters to act and perform in.

Thursday, 4 April 2024

Michael Caine Acting Lessons For Animators

 

Animated characters need to look at each other, so their eyes don't wander around screen.  Watch the short video above with acting legend Michael Caine for some tips from the master of screen acting.  The video itself is a little dated (1980s) but the lessons remain just as important today.  According to Caine, the number one lesson for stage actors is to "hold on to each others' eyes".  And, what is true for stage actors is true for animators too.  You can watch Caine's acting advice in the video above - the important part is all in the first 5 minutes.

Wednesday, 3 April 2024

What is The Rule of Thirds?


What is the Rule of Thirds?  It is a "rule of thumb" for composing visual images.  The Rule of Thirds proposes that an image should be imagined as divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections.  In the simplest terms, try to avoid staging your character dead centre in the middle of the screen.

Tuesday, 2 April 2024

How to Use The Eye Direction Controller


Eye direction matters. If animated characters aren't looking at each other, or if the motion of the eyes feels weird and lifeless, the animation will lack believability.  Fortunately, most character rigs come with a "Look See" or "Eye Direction" controller, which control the character's eye direction, so that the eyes always seem to be focused and alert. To see how to use the "Look See" control with the Kayla rig (one of the rigs we recommend for learning animation), watch the short video above.