Two characters talking in profile view |
When two characters are talking to one other, it seems logical that staging them in profile should work fine, but compositionally it doesn't work well.
Avoid a Profile View
"Prepare to Board" by Nancy Beiman |
Three-Quarter View
A much better solution is to turn the characters' heads slightly towards the audience, so that we can see their faces and their expressions. The reason for this is that you want the audience to connect with your characters - and this means seeing their faces (and therefore their thoughts and feelings) as clearly as possible.
Profile View -vs- Three-Quarter View |
Three Quarter View and Profile view compared
Take a look at the images on the right, of a little girl holding a worm. The artist originally staged the shot in profile view, as you can see on the right hand side of the image. But the three-quarter view on the left works much better, because we can now see the girl's expression, and see what she is thinking and feeling.
Technically, her head need not be turned towards us. But from the point of view of creating an appealing well-staged composition, it works much better.
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Great insight! Avoiding profile views in animation makes perfect sense as it limits expression and dynamic movement. For expert animation that captures depth and emotion in every frame, check out Anideos—they know how to bring characters to life! I also appreciate the focus on keeping characters more engaging by using angles that enhance the story.
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