Monday, 5 January 2015

Hair Simulation in Maya - the XGen Tool


Rapunzel - great hair!
One of the best new features of recent releases of Autodesk Maya is a big step forward in its hair simulation capabilities. The new tool is called XGen, it came free with Maya 2014, and is also bundled in Maya 2015. The XGen tool was developed by Disney/Pixar and was used on their recent film Rapunzel, to generate the heroine's gorgeous, bouncing tresses. Now it is yours to use for free!
XGen is free with Maya 2014 and 2015

At the BlueGFX Expo in London last year, Autodesk demonstrated their new hair simulation tool, giving us a step-by-step tutorial in how to go about creating great hair effects in Maya with this new instancing system. So how exactly does it work?


XGen is found under the Dynamics tab in Autodesk Maya. You go to Create/XGen/description, and give it a project name. Pick groomable splines/create to create your new hair map.  You can use the Density slider to add to or reduce the density of the follicles.

Using the brush tool you can paint the hairs to make them bigger or smaller. You can pose them too, grooming the hair to make it follow the contours of the body, growing out in different directions, just like real hair.

On a facial rig, you can add stubble, a moustache, a beard. You will generally do this on a separate mesh. Underneath the hair mesh will be the original mesh, which will have its own skin shader.


You can also use XGen to create other effects, such as long grass waving the wind. You can use the same system to propagate trees in a landscape, or grass over a field, or roof tiles on a roof.

So, next time you're working on a character rig, have a go at XGen and see what you can create.

---Alex

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