|"Monty" character walks|
Character walks are one of the most important parts of the animator's toolkit. It's where you start building a character's personality - how we move says a lot about who we are.
I will be taking a basic walk cycle and showing how, with just a few simple tweaks, you can completely change the character's mood and personality.
Character Walks. We'll start off with a basic walk cycle, and by adjusting it we can make a character happy, sad, angry or scared - with just a few clicks. It's a way of breaking down apparently complex outcomes into simple, basic steps that any animator can master.
Which rig will we use?
To do the exercise, we'll be using the marvellous Monty rig by Raveen Rajadorai. You can download the rig here for free from HighEnd3D.com. Monty has no arms, which makes the process of making the walk cycle, and adapting it, much simpler.
Personality and Character
You might think that you can't get that much character and personality out of a simple rig like Monty - but you can. I'll explain how to make Monty happy, sad, angry, masculine, feminine - and even turn him into a goose-stepping soldier. All with just a few clicks.
To get the most out of the webinar, animate a basic walk cycle with Monty, and I'll explain how to make simple changes that will give him character and personality.
To sign up, follow this link.
To find out more about Animation Apprentice, click here for a link to Frequently Asked Questions. To sign up for our next classroom at Animation Apprentice, follow this link.