Tuesday, 25 June 2019

Animation Apprentice is Going to VIEW

VIEW Conference 2109
Animation Apprentice is going to VIEW, the 20th International VFX & Computer Graphics Conference that takes place every year in Turin.

This year the VIEW conference runs from Monday 21st October until Friday 25th October.

We'll be there, participating in panel talks and also running a one-day masterclasses in Maya demonstrating some creature animation techniques.

Our classes are aimed at complete beginners and require no prior experience with Maya.

Tuesday, 18 June 2019

Ross Anderson Pulls a Rabbit from his Hat

Ross Anderson
Canadian author and animation historian Ross Anderson has finally finished his book - Pulling a Rabbit Out of a Hat - The Story Behind the Making of Who Framed Roger Rabbit?

Ross was first interviewed by animation blog FLiP back in 2013, about writing of the book, which has taken six years to bring to fruition.

Ross's book has finally hit the bookshelves; he was signing copies this week at this year's Annecy film festival.

Ross's book aims to be the definitive history of the making of the film. I've been looking forward to buying my copy for years. Among the highlights are Tom Sito's hilarious sketches and scribbles that documented the roller coaster ride that was the making of the film.

Friday, 14 June 2019

Pixar Advice for Graduates



Check out this excellent just-released video from Pixar on tips for animation graduates, offering some great advice on how to break into the industry. Among the most interesting comments from Pixar employees: "I applied....three times; friends and family told me to give up, saying, 'they're just not that into you'." (she made it in the end).  Another one says "Every time you get rejected...is an opportunity for you to improve yourself". And also "the learning didn't stop in college, there are still opportunities to improve yourself".  Great advice from some great talent. To see why animation graduates need to be the rhino, read this blog post.

Thursday, 13 June 2019

Nickelodeon Explains the Art of the Pitch

David Steinberg at Annecy
Animation veteran David Steinberg from Nickelodeon made a great presentation at this year's Annecy animation festival on how to pitch animation ideas to Nickelodeon.

Nick does most of the design and creation in house, but the "meat and potatoes" of animation is usually subcontracted out to other studios, often overseas, around the world.

So, what does Nickelodeon ("Nick", for short) look for in an animation pitch?

Wednesday, 12 June 2019

MPC and a Flying Elephant

At last week's VFX festival at Escape Studios, MPC lead animator Oliver Dale explained how MPC approached the Making of Dumbo, the 2019 re-make of the 1940s animated Disney classic.

The starting point for the animators was to begin with live action reference. Dumbo is a baby elephant, so his motion has been based on real footage, and he has to fit into the real world of live action photography.

The animators began the process by animating walk and run cycles, and then added their own embellishments, to make the process "as efficient and as refined as possible".

Bringing Dumbo to life was a big challenge, in part because of the high expectations of this re-make of a much-loved film.

Tuesday, 4 June 2019

ILM & "Fallen Kingdom" at the VFX Festival

Fallen Kingdom
One of the highlights of today's VFX Festival at Escape Studios in London was the presentation by Jance Rubinchik, animation supervisor at ILM on the making of Jurassic World, and Fallen Kingdom.

The talk was a masterclass in creature animation, demonstrating how much careful research goes into the creation and animation of the dinosaurs.

The Jurassic World series of movies as are a "balance between science and entertainment", as the film-makers try to keep both audiences and paleontologists happy.

From the point of view of animators looking to tackle realistic dinosaur animation, the lesson is simple: use as much reference as you can, and make sure you use live action reference that is as close as possible to the anatomy of the creatures you are trying to animate.