Wednesday, 20 November 2024

Why Animators Choose Quality Over Quantity

Quality over Quantity
One common mistake made by student animators is to take on too much, to try to complete too much animation in too little time.  The golden rule is to choose quality over quantity.  Short films should be short, because long films take too long to execute, and the quality inevitably suffers. 

The same goes for animation: better to focus on a relatively short shot that delivers a great result, than be too ambitious and have to drop the quality.  The 11 Second Cub competition has a maximum of 11 seconds for this reason.  For the same reason, demo reels should be short. A student demo reel should generally be no more than a minute long.

Tuesday, 12 November 2024

How to Find The UK's Animation Studios

There are around 2,500 animation studios in the UK, of which a little under 500 have employees - making them worth targeting for an entry-level job.  But how to find them?  

One great resource is Animation UK's Studios Directory, which you can find here.  Click on the link and you can start making lists of UK Animation Studios - and then start applying. 

Wednesday, 6 November 2024

Why Animators Should Cut on Movement

One of the key principles of cinematography is to cut on movement. What does that mean? It means that if you start an action in one shot, carry it over into the second.  

Let's say you are cutting from a wide shot to a close up, you start the motion in the wide shot, then carry it over to the next shot. This makes the cut feel less abrupt.

Sunday, 27 October 2024

Why Animators Need Walks on a Demo Reel

"Monty" Character Walks by Neil Whitman
One common mistake junior animators make when cutting a demo reel is to leave off basic exercises like walks, character walks and runs. 

But walks and runs can and should be on an animation demo reel - not for very long - but for just long enough to show that these are firmly inside the animator's skill set. 

Wednesday, 23 October 2024

Jinng Hwee Tan Animator at Framestore

Congratulations to Animation Apprentice student Jinng Hwee Tan who has joined Framestore as an animator. 

Jinng Hwee Tan studied animation with us, taking our Online MA in 3D Animation, being awarded a Master's Degree from Buckinghamshire New University

Framestore is a leading global animation and VFX house, responsible for multiple hit movies and series.

Tuesday, 22 October 2024

Why Animators Need a Great Acting Shot

Acting shot by Mark Masters
Why do animators need a great acting shot on their demo reel?  Because nothing showcases an animator’s talent quite like a strong acting shot.  

A well-executed acting scene shows that an animator can give a performance, and approach a shot like an actor might approach a scene in a movie or a play. 

Acting shots reveal whether an animator can go beyond basic mechanics and deliver an entertaining performance.

Friday, 11 October 2024

Attaches in Maya - The "Cheat Method"


In this short video above we demonstrate how to do Attaches and Parenting in Maya, using "The Cheat Method". It's a very simple approach which involves parenting an object to another - in this case, Monty's hat, using the simple Shift Select P method. Then, rather than un-attach the hat, we simply replace the hat with a new identical hat, which looks exactly the same.  This way, we don't have the bother of un-attaching the original hat - we can just remove it from the scene and replace it with a new one. 

Monday, 7 October 2024

Cartoony Mad Scramble Run and Exit with Monty

Cartoony run and smear frame exit with Monty
In this new animation tutorial we show how to animate a cartoony run and smear frame exit with Monty, the green pea.  

It's a simple tutorial aimed at animation beginners, and covers runs, jumps and smear frames.  We'll also need to do some attaches and parenting (for Monty's hat) basic lighting in Arnold and learn how to add motion blur to the final render.

Thursday, 3 October 2024

Render Motion Blur in Maya and Arnold


How to Render Motion Blur in Maya and Arnold:  This very simple and very short tutorial shows how to turn on Motion Blur in the Arnold Renderer in Maya. Why would you want to turn on motion blur? Because when you have very fast action, you almost always want motion blur; this simulates how our eyes actually see things in real life. 

Tuesday, 1 October 2024

Animate a Sneeze with Monty

Animate a sneeze with Monty
In this beginner animation tutorial, we show how to animate a sneeze with Monty, the green pea.

A sneeze is an explosion of air, so we want a big anticipation, and then a big sneeze. 

If you have time, attach a hat to Monty's head, and animate it flying up in the air, spinning and landing again (you will need the Parentmaster plugin for this).

Thursday, 26 September 2024

Animation is Still Box Office Gold


There is a lot of doom and gloom in our industry these days, following strikes by both writers and actors, and the looming threat of AI.  

Despite the pessimism, the animation industry continues to thrive, with 25% of box office success coming from animation productions in 2024 (see infographic left). 

Jobs and opportunities remain - for those with the right skills. 

Monday, 23 September 2024

How To Reset Your Preferences in Maya


This short video shows how to Reset Your Preferences in Maya.  Sometimes when Maya is behaving badly, you need to reset your preferences and start over. This short video shows how to do it. And you can read more about re-setting preferences in Maya here

Sunday, 22 September 2024

"Under The Sea" Animation Reel


Our latest demo reel above is a selection of some of the best aquatic animation done by students at Animation Apprentice; it features crabssquidjellies, dolphins, sharks and fish. Undersea animation poses a range of challenges, not least in how to light the animation to get a realistic underwater effect. You can see some tutorials on undersea animation below.

Friday, 20 September 2024

Winter Class Starts Monday 4 November 2024

"Mrs Claus" by Robin Herrmann
Our Winter Animation Class begins on Monday 4th November 2024.  It's not too late to book a place; all you need to do is visit the main Animation Apprentice site and go through a few simple steps.

If you want to learn 3D animation to a professional level, and start your new career as an animator - your journey starts here.

Sunday, 8 September 2024

Dinosaur Animation Reel


Student animators at Animation Apprentice learn how to animate a dinosaur in motion. The tutorial uses the free Dino rig by Harry Geoghegan, available for free download at Creative Crash.  Following the tutorial, novice animators can create a believable dinosaur walk cycle and performance. To see some of the best dino animation by our students, watch the short demo reel above. 

Friday, 6 September 2024

Depth of Field in Maya and the Arnold Renderer


How do we create Depth of Field in Maya and Arnold? Sometimes we don't want the audience to see everything in our shot. Animators are film-makers, and the audience needs to be guided through the scene, shown only what is important - and leaving out what is unimportant.  Focus and Depth of Field can help with this - if something in the shot isn't important, simply blur it out. To see how to create Depth of Field in Maya, watch the short video above.  And to understand the he theory behind it, read this blog post.

Thursday, 5 September 2024

Quadruped Runs Demo Reel

 

In this latest compilation of student work we show some of the best quadruped runs completed by our students.  Every animator needs to understand how to animate quadrupeds in motion; these are the basic "scales" of animal and creature animation.  The basic gait for all quadrupeds is more or less the same, allowing for anatomy (herbivores generally have less flexible spines than carnivores). Edit by Miguel Teixeira.  Music by: CreatorMix.com

Wednesday, 4 September 2024

Focus and Depth of Field For Animators


Focus and Depth of Field are principles of cinematography that animators need to understand, because you don't always want the audience to see everything in your shot. Animators are film-makers, and the audience needs to be guided through scene, shown only what is important - and leaving out what is unimportant. Focus and depth of field can help with this - if something in your shot isn't important, simply blur it out. To see more about what the terms Focus and Depth of Field mean - and how it all works in practice - watch the short video above. 

Tuesday, 3 September 2024

Bear Walk Tutorial

Bear walk by Joris Van Laar
All animators need to learn how to animate a quadruped walk cycle.  All quadrupeds walk in more or less the same way, allowing for anatomy (herbivores have less flexible spines than do carnivores). 

To the left is a bear walk cycle animated by Animation Apprentice graduate Joris Van Laar, and below are some useful thumbnails showing how to animate a bear walking.

Monday, 2 September 2024

Dog Run Animation Tutorial

Dog run thumbnails - ASK - simplified 
Every animator needs to learn to animate a quadruped running.  All quadrupeds run in the same way, allowing for anatomy (herbivores have stiffer spines), but it's still helpful to use thumbnails of the actual animal you are animating. 

The dog run thumbnails to the left are taken from the Animator's Survival Kit, the book we recommend all animators buy, but they are simplified to make the basic blocking of the dog run easier and quicker.