Kazuyoshi Takeuchi has over 75 animation credits to his name, including the legendary "Akira", which was the foundational moment of his career. He described it as "a great honour" to work with Akira director Katsuhiro Otomo.
Limited Animation
| Character designs by Kazuyoshi Takeuchi |
The cost of an anime is around 34,000,000 Yen (£170,000), which might include around 20,000 pages of art work. So artists must work creatively to produce the maximum quality on relatively modest budgets.
Learn from The Masters
Kazuyoshi Takeuchi explained that the secret of great animation is to learn from the masters. In our industry we don't call this copying, we call it "homage". The secret is to copy the work of great animators - but then to make it your own.
Walt Disney Animation Japan
| Walt Disney Animation Japan |
The Answer Studio
Kazuyoshi Takeuchi currently works for The Answer Studio, the successor studio to Walt Disney Japan, in Ogikubo in western Tokyo. Kazuyoshi Takeuchi also makes time for freelance work for other colleagues at various Japanese studios, especially storyboarding. The longer you work in the industry, the more opportunities will open up for you.
No Rules, Just Tools
| Dynamic sketches by Kazuyoshi Takeuchi |
Animation is Movement
There are many ways of drawing, but animation is all about movement. So movement is the essential part of the drawing. Movement must be captured in the drawing to make it work.
Kazuyoshi Takeuchi got all our students drawing, copying his rough dynamic sketches on screen and turning these into characters.
Squash and Stretch
| Mickey Mouse - Circles |
Drawing in Circles
Another way to approach character design is to begin with circles, or spheres. This is a foundational drawing technique historically used by Disney artists. Mickey Mouse, for example, can easily be reduced to a series of spheres, grouped together.
Cylinders
| Kazuyoshi Takeuchi - Drawing with cylinders |
Cylinders can be especially useful to establish perspective, to simplify the problem of foreshortening in a drawing.
Cubes
Some artists also draw in cubes. Female characters tend to have more curves than the males ones. Male characters can be quite square, so a cube can be a good place to begin, especially creating a muscular male character.
A design for a robot, for example, might be essentially a cube-based character design, with very few curves. However cubes can be hard to draw, especially from multiple angles.
Importance of Perspective
| Kazuyoshi Takeuchi - Drawing with cubes |
But perspective isn't just useful for architecture and scenery, it's also a necessary skill for art in general.
Learning perspective can be boring and hard, but it is necessary.
"The time you struggle to figure it out is the time you learn the most".
To find out more about Animation Apprentice, click here for a link to Frequently Asked Questions. To sign up for our next classroom at Animation Apprentice, follow this link.
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